Thaumcraft Tips

From GT New Horizons

Thaumcraft is the primary magic mod in GT:NH, which gates numerous others including Witchery, Botania, Blood Magic, Brewing Stand, Enchanting Table, Beacons, Ender Chests/Tanks, better mobility equipment, the Deep Dark dimension and more. It is based around studying alchemy, wandcraft, nodes and eldritch secrets, balancing the quest for knowledge against the consequences of forbidden arts. It adds Champion Mobs, Treasure Bags, magical resources and a number of Hazards to world generation.

Starting Thaumcraft normally requires late LV for aluminium screws and access to the Twilight Forest for Shards and Naga Scales.

Benefits

Beyond unlocking other portions of the modpack, Thaumcraft offers useful tools and mechanics.

  • Thaumic Restorer - Repairs durability for almost anything
  • Rare Metal Duplication
  • Boots of the Traveller - direct upgrade over Piston Boots, and diversifies into many Thaumic Boots
  • Thaumostatic Harness - creative flight
  • Wand Focus: Equal Trade - Swap blocks easily
  • Wand Focus: Dislocation - move crops and other non-harvestable blocks
  • Hoe of Growth - 3x3 till, tick accelerate trees/crops not affected by Bone Meal
  • Warded Glass - virtually unbreakable
  • Everfull Urn - Infinite Water, automatically fills Crucibles and Petal Apothecaries
  • Everburn Urn - Infinite Lava from Ignis Centivis

First Steps

To get started in Thaumcraft, the prospective Thaumaturge needs a Wand, Thaumonomicon, Arcane Worktable, Thaumometer, Scribing Tools and Research Table. Wands hold Vis, which is collected from nodes and used to power spells and the Arcane Worktable, Thaumcraft's version of the Crafting Table. The Thaumonomicon is a encyclopedia containing lore, recipes, and the source of Research Notes. Research Notes, Scribing Tools and points from scanning things with the Thaumometer combined with the Research Table's minigame unlock new recipes.

Basic Tools

There are two options for a first wand, which is needed to begin Thaumcraft. The standard path is making the Iron Capped Wooden Wand as the Quest Book suggests with "Your First Wand". The Quest Book doesn’t cover everything in Thaumcraft but provides a good guide towards what should be next. The second and more risky option is obtaining a Profane Wand from a Heretic Villager trade, as covered in the Stone Age Thaumcraft Guide, which gives Warp when it recharges.

For the standard wand, Naga Scales can be obtained by killing the Naga in Twilight Forest, then using the dropped Naga Trophy and Salis Mundus to make as many scales as desired. The alternate route is a combination of Naga Bees and Magic Metal Berry Crops for Naga Scale Fragments and the Thaumium necessary to repair them in a MV Assembler. There are many options for building incrementally more powerful Thaumcraft Wands, many of which will require Vis discount gear to afford.

The Thaumonomicon can be rarely looted from towers in villages, or crafted by right-clicking a Bookshelf with a wand. The Arcane Worktable is made similarly, with a Table instead of a Bookshelf.

Arcane Worktable

A dark green octacon on a dark brown wood table, with geometric lines and circles drawn around a 3 by 3 crafting grid. A slot in the upper right is holding a gold and brown wand, while a larger brown wooden output slot middle right is empty.
Arcane Worktable GUI

This block is a crafting table with the additional ability of holding a wand in the upper right slot. Any crafting recipe that requires Vis will be made in the Arcane Worktable, and the wand must be charged with enough of the needed aspects to make it. The listed Vis for a recipe is drained from the wand in the table. Wearing discount gear affects the final Vis cost.

Most basic Thaumcraft items will be made in this way. It's recommended to place your Arcane Worktable close to a node or other method of Vis recharging for convenience.

Thaumonomicon

A vivid magneta starscape background with wooden frame, marked with mystical glyphs. The frame is populated with light grey nodes with icons, some connected by lines. The sides of the outer frame have tabs with icons for additional pages. The upper right corner of the frame has a search box, and the bottom right a dark blue arrow button.
Thaumonomicon GUI

Right-click with the Thaumonomicon in hand to open it. This is the primary method for obtaining new recipes and knowledge about Thaumcraft. Unlike most mods, each bit of information has to be unlocked by completing Research Notes.

The middle window offers nodes for different researches, while the outer frame has tabs for different categories of magic. Arrow at the bottom right scrolls to the second page of tabs. Change your GUI scale from Large to see more of the Thaumonomicon at once. An available research that is not yet known will flash light-to-dark grey and back again, with either a "Click to get a research note for this research" tip in light cyan, or "You need scribing tools and paper to get this research note" in red. As the text suggests, Scribing Tools and one piece of paper are needed to generate a Research Note. Some nodes are also marked with a dark purple gas swirl - these give Warp when the research is learned. Research Notes are used on the Research Table.

As more experience is gained with Thaumcraft via scanning, Warp and research, more nodes and tabs will become available.

Thaumometer

The aspects that make up objects can be scanned by using a Thaumometer. Hold down both Shift + right-click to scan without interacting with a block. Not all objects are scannable for points, and scanning will be sometimes blocked because of undiscovered aspects. The quest “Just Tell Me What to Scan Already!” offers a list of items to scan, in order, to unlock aspects quickly. When discovering a new aspect, a scrolling message "You have discovered <aspect>!" in golden orange will appear. A white text message "Nothing can be learned from this" means the block or item has no assigned aspects to scan.

Some research options in the Thauminomicon won't appear until certain items in the world are scanned. For example, scanning anything with Metallum unlocks Magical Metallurgy for creating Thaumium, and scanning two separate things with Lux unlocks the Alumentum and Nitor pages. A message in neon green saying "You have discovered a clue to new research" will appear. Scan everything, including non-block items like Portals or entities. GT:NH includes an inventory scanning upgrade. Hold the Thaumometer over any item in an inventory to scan it without having to throw entities on the ground. New discoveries and research points will be shown in a scrolling list. The speed and number of messages can be adjusted in Thaumcraft's configs. Scanning gives research points that can be used to unlock new discoveries in the Research Table via a mini-game.

Research

Research requires Scribing Tools, Research Notes, Research Points, and the Research Table.

Research Notes are obtained from the Thaumonomicon, while having Scribing Tools and paper in the inventory. Scribing Tools require a Feather, Ink Sac, Glass Bottle and Rubber. Research Points are obtained by scanning new things with the Thaumometer, consuming Knowledge Fragments (+1-2 points of each primal aspect, obtained from loot, Wizard Villagers and Bees) or with the Deconstruction Table. The Research Table is two side-by-side Thaumcraft Tables, right-clicked with Scribing Tools. A Research Table can also generate inspiration points based on nearby blocks, which gives free primal points at a very slow rate if the table has none of that aspect.

While most aspects can be discovered by scanning, there are some that are not needed for progression, but can be found on Galacticraft planets or combined in the Research Table directly by dropping one aspect over the other in the side storage area. Direct combination can be used to discover new aspects instead of scanning an item for any compound aspect.

Place Research Notes and Scribing Tools in their respective slots in the Research Table to activate the minigame. Aspects must be placed in the hexagonal grid in such a way that all the initial symbols are linked together by aspects they share commonalities with. An aspect will connect to any other aspect it is made from, or can be combined to make. A completed Research Note becomes a Discovery, which can be right-clicked in hand to unlock a new section of the Thaumonomicon.

Completing Research Expertise (Basic Information tab) allows combining aspects ten at a time by holding down Control, while Research Mastery will automatically combine available aspects if a compound aspect is Shift-left-clicked. Completing Research Duplication will activate the third slot in the Research Table, allowing copying with paper, ink sac, and research points.

Vis Discount Gear

Affording a new wand upgrade can be expensive, sometimes seemingly impossible. Thaumcraft and its child mods offer a wide variety of wearable items that give stacking percentage discounts on wand use, similar to Wand Caps. The first set of discount gear includes the Goggles of Revealing, Thaumaturge's Robe, Thaumaturge's Leggings, and Thaumaturge's Boots for a total of 10% discount when worn. Search NEI for "vis discount" to see more options.

Research Completer

multiblock (TODO)

Wands

Wands have a max Vis capacity and discount determined by their materials. Using wands crafted from either impregnated sticks or iron caps has a chance to permanently damage a node's max Vis capacity if it fully drains that aspect. Most alchemy recipes and some crafting recipes can be done with a wooden wand, but infusion is locked behind stainless screws for the greatwood wand. After greatwood wands, it's necessary to build wands AND scepters to get the better wands. For easier Vis recharging, make a Nature's Compass and look for a Thaumcraft Magical Forest. The Vishrooms there can be turned into Primal Shrooms using Alchemy. When grown Primal Shrooms grant a little Vis each time one is broken.

To equip foci, use the Esc > Controls > Thaumcraft > Change Wand Focus keybind (default F). Hold it down to bring up a selection wheel of all carried foci to pick from. To remove a focus instead, press Shift + Change Wand Focus keybind.

  • Wands can be used for Arcane Crafting, equip Foci, and perform any other wand-related actions.
  • Staves (Staff) can hold twice as much Vis and double as a melee weapon, but cannot be used for crafting in an Arcane Worktable.
  • Scepters cannot equip Foci and are used only for Arcane Worktable crafting. They have more 50% Vis storage than an equivalent wand and get a 10% innate discount for crafts.
  • Staffters can do neither Arcane Crafting nor equip Foci.

Crop Wand

With a Frugal 5 Dislocation Focus + Amber Wand + 14% discount from gear you can use wand to move IC2 Crops around without bothering about seeds, and the wand self recharges. Amber Wand Core is in the Thaumic Exploration tab, Wand Focus: Dislocation is in the Thaumic Tinkering tab.

Locating Nodes

Hive, top and node, bottom

Nodes give off a small amount of light, so switching Journeymap to night mode makes them easier to identify in areas already explored. A Copter Pack, jetpack or other flight option can be used to spot them from the air at night. Bee Hives also give off a bigger amount of light, so it can be hard to tell from Journeymap alone.

Nodes in different biomes tend to have aspects corresponding to their environment. For example, deserts have lots of Ignis-containing nodes. Nodes often spawn along rivers and other flat bodies of water, and can even appear underground. They are much easier to spot through a Thaumometer or by wearing Goggles of Revealing (locked behind greatwood wand progression).

Obsidian totems always have sinister nodes, but they may have tough guardians nearby. Growing Silverwood Saplings has an ~30% chance to spawn a Pure Node inside the tree, which spreads Magical Forest biome.

You can use the i key to list the nodes you have discovered. Once you get Goggles of Revealing you get an arrow pointing to a selected node.

Clean Crucible

If you don't want to worry about cleaning up flux goo, you can find paths to use up all of the aspects in the crucible. Here's one that gives both Thaumium ingots and Balanced Shards:

  • First, complete the Shard Recrystallisation and the Magical Metallurgy research in the Alchemy tab.
  • Throw in 4 Air Shards, 4 Water Shards, 4 Fire Shards, 4 Order Shards, 4 Entropy Shards, and 4 Earth Shards. This should give you 4 balanced shards back and leave 20 Praecantatio and 20 Vitreus in the crucible.
  • Next throw in 5 iron ingots to get 5 Thaumium ingots. This should leave 20 Vitreus.
  • Now throw in 5 crushed shard powder (Aer Crystal Powder, Aqua Crystal Powder, etc). This will give you 5 shards and leave zero aspects in the crucible. Nice and tidy!

For a clean Shadow Ore recipe:

  • Throw in 8 Thaumium Ingots for 8 Praecantation and 24 Metallum
  • Followed by 6 Abyssal Slabs for 6 Tenebrae
  • 4 Bowls will give you the 4 Vacuos
  • 1 Vanilla Stone to get the Shadow Ore
  • Clean the remaining 16 Metallum with 8 Iron Nuggets. You will need the Metal Transmutation research for that.

If there's a few lingering aspects left in your crucible and you're not sure how to get rid of them, try throwing some stuff in:

  • Fames (x2): throw in sugar to get Nutrient Mix. Requires the Nutrient Mix research in Thaumic Horizons.
  • Gelum (x1): throw in a snowball to get 2 snowballs. Then throw them at a golem. Requires Simple Duplication research in Thaumic Bases.
  • Ordo (x1): throw in an iron nugget to get a steel nugget. Requires Steel Transmutation research in Alchemy.
  • Metallum (x2): throw in an iron nugget to get 3 iron nugget. Requires Metal Transmutation research in Alchemy.
  • Pannus (x4): throw in vanilla wheat seeds to get Plax seeds. Requires Plax research in Thaumic Bases.
  • Perditio (x1): throw in a bone to get 4 bonemeal (Requires research in ), or one sandstone to get 3 sand, or a blaze rod to get 3 blaze powder (Requires Simple Duplication research in Thaumic Bases).
  • Praecantatio (x4): throw in an iron ingot to get a thaumium ingot.
  • Telum (x1): throw in an arrow to get 2 arrows. Requires Simple Duplication research in Thaumic Bases.
  • Victus (x3): throw in raw beef, raw pork chop, or raw chicken to duplicate it. Requires Meat Growth research in Thaumic Horizons.
  • Vitreus (x4): throw in crushed shard powder (Aer, Aqua, etc). to get a corresponding shard, or amber dust to get amber. Requires Shard Recrystallisation research in Alchemy.
  • Vinculum (x1): throw in a spruce sapling to get amber. Requires Making Amber research in Thaumic Bases.

Working with Essentia

Essentia is the liquid form of vis, and can be stored in phials, Warded Jars, or digital AE2 storage, and piped with Essentia Tubes or a ME network. Essentia is distilled from items using the Alchemical Furnace with one or more Arcane Alembics on top. Items burned in the Alchemical Furnace give essentia equal to their component aspects, shown by scanning with the Thaumometer.

Phials work like buckets but only grab eight essentia (and only exactly eight) at a time. Alembics and jars can be Shift+Right-clicked to empty them with an empty hand. This will delete any essentia inside. Jar Labels (crafted from a filled phial, not consumed) applied to a Warded Jar will lock it to that essentia type. Jars have a starting capacity of 64, and essentia needs to be in jars in order to be accessible to the Infusion Altar or Thaumic Restorer unless handled by AE2. A large collection of phials or jars can be stored in a Filing Cabinet. Both Bibliocraft Shelf and Potion Shelf can store jars/phials, though the potion shelf has some directionality issues with labelled jar facing.

Troubleshooting

Issue Solution
Can't place aspects in Research Table If the values of aspect research points become corrupted, edit THAUMCRAFT.ASPECTS in the following file using an NBT editor. your_instance, your_world and player_name are user-defined text strings.
  • your_instance/saves/your_world/playerdata/player_name.thaum
Can't scan a Node One or more aspects in the node are not discovered.
? icon on Research Note A "?" means that aspect is not known. Combine aspects on the Research Table or scan things that contain the missing aspect to learn it. The Thaumcraft Research Cheatsheet has listings for which aspects are used in research notes.
Boots of Traveller The recipe in the NEI is incorrect - it requires a vanilla minecraft fish, not any other. Drop most Pam's fish into a crafting grid to convert to a vanilla fish if you need one.
Infusion won't start One or more of the items necessary is missing or incorrect. Check the Thauminomicon, not NEI, because NEI will show substitutions that the Infusion Altar doesn't accept.
Terminus missing in Research Table This is a known bug, it just doesn't show up. Thankfully it's a rare aspect that isn't particularly useful for doing research anyways.
Thaumatorium won't form Thaumatoriaum requires the "Auotmated Alchemy" research, unlocking the automated construct recipe in Essentia Distillation is not sufficient. (Alchemy tab, Essentia Tubes + Advanced Essentia Tubes + Alchemical Centrifuge must be researched to get to Automated Alchemy.)
Cannot see recipe NEI hides non-researched TC recipes by default. To disable this behavior, search for "Thaumcraft NEI Additions" in ESC > Mod Options and set Config > General > Show locked recipes to true

Appendix 1: Concepts

Aspects

All aspects, except custom GTNH aspects

These are elemental signs which describe all objects. Thre are six primal aspects; Ignis (fire), Aqua (water), Terra (earth), Aer (air), Perdito (chaos) and Ordo (order). Primal aspects combine to make more complex, compound aspects, which in combination with Primals are then assigned to every object based on its nature. Scanning objects with a Thaumometer gives research points equal to the aspects of the item scanned.

Custom Aspects (possible spoilers)
Aspect Combine
Aequalitas Cognito + Ordo
Astrum Lux + Primordium
Gloria Humanus + Iter
Primordium Vacous + Motus
Terminus Alienis + Lucrum
Vesania Cognito + Vitium
Caelum Vitreus + Metallum
Tabernus Tutamen + Iter

Vis

This is the physical manifestation of aspects for using wand foci, charging wands, and magical crafting. Vis may be found by killing mobs (the other orbs that drop besides experience), drawing it from Nodes found in the world, or by breaking Primal Shrooms. Vis only exists as the six Primal aspects.

Centivis

Energized Nodes can produce Centivis, a type of Vis that is only used to power other magical devices within an eight block radius. It cannot recharge wands or be used as normal Vis. This requires a Node Transducer above and a Node Stabilizer below.

Nodes

These are nexuses of Vis power which can be found in the world. The aspects of a node are random. After scanning them with a Thaumometer, their location will be marked down in your Node Tracker (bound to "I" by default). A node will not be scannable if it contains undiscovered aspects. Late into your thaumaturgical study, you will learn ways to manipulate nodes - adding aspects, moving & merging them, and finding the true secrets behind them.

Essentia

Essentia are a liquid form of aspects. You can acquire them by burning items in an Alchemical Furnace to extract their component essentia. Liquid essentia may be stored in essentia jars, and later can interface with your AE2 system. Essentia are vital for alchemy, the Infusion Altar, and running certain machines, like the Lamp of Growth, Arcane Bore, or Thaumic Replicator.

Warp

Warp is one of Thaumcraft's consequence mechanics; it's acquired when adding completed Forbidden Discoveries to the Thaumonomicon (marked with a tooltip and purple fog) and when doing certain actions in world, like eating zombie brains. There are three types; Temporary, which fades with time, Normal, which can be removed with effort, and Permanent, which is permanent until very late in Thaumcraft progress and exceptionally hard to remove even then. Current Warp can be checked by using Arcane Litmus Paper, or /checkwarp (if allowed on your server). Do not stack Warp without the means for dealing with it. It cannot be permanently removed before IV tech progression, so choose research options accordingly.

Warp will randomly provide in-world effects depending on the total amount of all types. Low levels of Warp are manageable and can be annoying, but aren't very harmful. Large amounts of warp can and WILL end a run if obtained too early on. (Unless capable of surviving random Wither boss spawns.) Some eldritch secrets cannot be understood without at least 50 warp. The Eldritch tab first unlocks at 30 warp, which gives access to Void Metal. Void Metal can also be acquired via Bees.

Warp can be mitigated or eliminated, with effort. Pure Tear, Impure Tear, Soul Brazier, Warp Tumor, Santizing Soap, Bath Salts. Pure Tear can be rarely obtained from lootbags but beware: using one will discharge all your Warp at once, causing death and destruction. Use well away from anything important and expect to perish.

Flux

Flux is the second of Thaumcraft’s consequence mechanics. Instead of affecting the player, Flux is released into the world as a gas or liquid. Touching either can inflict the Flux Flu debuff. Both can be destroyed by placing blocks in the space they occupy. Too much Flux from careless Thaumaturgy has a chance to create Fibrous Taint.

Taint

Taint is the third, and most challenging negative mechanic. It can manifest as Fibrous Taint, Tainted Soil or Crusted Taint, which will slowly convert the local biome to Tainted Land any nodes into Tainted nodes, which will also spread more Fibrous Taint. Taint can infest any living block or entity, slowly spreading across the landscape and stopped only by void, bedrock and water. Do not allow Tainted Land to remain in render distance as it will continuously spread while loaded. Taint can be reversed with Ethereal Blooms and/or other biome changing effects, such as the pure nodes generated by Silverwood Trees. It's extremely difficult to eradicate by normal means unless caught early.

Appendix 2: Warp Events

Since 2.1.2.0, Warp has been reworked to be less oppressive and puts base griefing much later in the warp progression. Default Thaumcraft warp events can also still happen, but frequency will reduce over time if no more warp is gained, unlike those added by WarpTheory.

Warp Effect Name Description
5 Message Displays a random message in chat
10 Fake Explosion Random explosion noises
15 Coin Player gets a Thaumcraft coin
15 Pumpkin If player has no helmet, place pumpkin into helmet slot.
20 Spawn Phantoms Spawns ghost mobs (disappear when looked at, harmless)
20 Lay Eggs Player lays eggs at random intervals
25 Fake Creeper Random creeper charging noises
25 Fake Rain Fake rain particles spawn near player
30 GregTech Fake Sounds • 30: Wrench sound
• 60+: Machine out of power
• 90+: Howler alarm
30 Spawn Bats • 30: Bats
• 60+: Bats are on fire
• 90+: Bats are on fire and have fire resistance
35 Blood • 35: Blood particles spawn around player
• 70+: Blood is black
35 Fake Enderman Plays distorted enderman scream
40 Spawn Friendly Creeper • 40: Spawns a "friendly" creeper with ~110 health and a randomized name.
• 80+: Creeper will explode (but do no damage)
• 120+: Creeper is invisible until right before it explodes

Although it won't explode, it can be infernal, which means it can force choke you if you're afking when it spawns. Or hurt you with vengeance when you try to kill it.

45 Nausea Applies nausea effect (screen tearing)
45 Jump Boost Increases jump height very significantly. If you're wearing jump increasing boots, this might propel you 40 blocks into the air in the overworld.

If you're on a low gravity planet, I don't recommend jumping to avoid dying of fall damage.

50 Vis Drain Drains some vis from player's wand
50 Insomnia Player cannot sleep for a few minutes
55 Thunderstorm Changes weather to thunderstorm. Disabled on most servers.
60 Spawn Fire Bats • 60: Spawns some Thaumcraft fire bats
• 120+: Fire bats can be randomly explosive or devil fire bats
65 Blindness Applies blindness effect
65 Poison Applies poison effect. Use milk or terrawart to clear.
70 Livestock Rain • 70: Rains animals on a nearby sky-visible block. Will queue until you get within 5 or so blocks of a valid block. Good source of leather :)
• 140+: Rains squid
• 210+: Rains tainted livestock. Note that it's possible for some of the livestock to survive if there's a ledge or something nearby, and tainted sheep can spread taint. However, this warp effect spawns special "safe" tainted sheep that won't spread taint.
75 Spawn Doppelgänger Spawns a mob that: • Follows players around and is leashable
• Looks like the player that spawned it, with same max and current health
• Heals over time, similar to a well-fed player
• When it takes damage, deals same damage to player that spawned it, ignoring armor
• On death, drops rotten flesh, with a rare drop of a player head
80 Wither Potion Gives player 30s of Wither 3, Hunger 3, Slowness 3
80 Spawn Angry Enderman • 80: Spawns aggro'd endermen. Only occurs at night
• 160+: Endermen have Invisibility and Strength 2
85 Wind Pushes you around
90 Ender Pearl Makes the player fire an ender pearl wherever they happen to be looking
95 Blaze Fireball After a 2-second delay, player fires 3 blaze fireballs. There's a delay so you can look away from anything flammable.
100 Junk Fills all empty inventory and hotbar slots with random junk items.
100 Litmus Paper Gives player some litmus paper. Meant as a warning for upcoming dangerous warp effects. Can only trigger once per 8 hours.
110 Obsidian Spawns a block of obsidian where the player's head is, suffocating them.
120 Lightning Queues up more and more lightning strikes over time for when you go outside.

This makes going outside difficult without bonus hearts or good armor.

Get a Thaumic Restorer for all the damage your armor will be taking. Or use electric armors.

125 Inventory Swap Does one of the following at random: • If a player is holding an item and has an empty slot in inventory, places the item in hand into the empty slot.
• Randomly swaps the items in two slots in inventory (not hotbar)
130 Random Teleport Randomly teleports you a few blocks, including up or down. Can be very disorienting with blind and nausea.
140 Acceleration Speeds up the ingame time, players can check either the faster moving skybox or the Time in the top left of their HUD to see it skipping by integrals of ~3
150 Inventory Scramble Completely scrambles player's inventory and hotbar (currently held item will not be moved)
150 Fake Wither Plays a wither spawn sound effect. Like the litmus paper, meant as a warning for even worse warp effects coming.
160 Countdown Bomb Player gets a countdown from 10 seconds. Once the countdown hits 0, triggers a real creeper explosion centered on the player.

Also spews particles everywhere so other players know to run away.

170 Mushrooms Randomly places mushrooms, converts grass and dirt to mycelium, and converts cows to mooshrooms.
175 Snow Randomly places snow, converts water to ice, and spawns snow golems with fire resistance.
180 Decay Randomly begins turning nearby Stone/Wood logs into cobble/dirt, then into gravel, and finally into sand
190 Swamp Randomly replaces dirt blocks around player with Podzol/Water blocks with lily pads; Mass plants grass/Saplings/Vines
200 Spawn Wither Spawns a wither.

Appendix 3: Thaumic Boots

To activate the speed and jump effect, bind the toggles under "modulate".

Equipment Jump[1] Time[2] Speed[3]
Base (no boots) 1 18.09s 5.61m/s
Base (no boots, run and jump) 1 14.46s 7.13m/s
Boots of the Traveler 3 12.61s 8.04m/s
Electric Boots of the Traveller 3 12.56s 8.04m/s
Nano Boots of the Traveller 6 6.43s 16.62m/s
Quantum Boots of the Traveller 9.5 3.60s 27.64m/s
Boots of the Meteor 3 12.59s 8.04m/s
Boots of the Comet 3 8.17s ~10.5m/s -> 13.10m/s
Boots of the Voidwalker 3.5 7.17s 14.42m/s
Electric Boots of the Voidwalker 4.5 6.98s 14.42m/s
Nano Boots of the Voidwalker 7.5 3.50s 29.84m/s
Quantum Boots of the Voidwalker 11 1.75s 60.68m/s
Boots of the Voidwalker + sash 5 3.20s 32.04m/s
Electric Boots of the Voidwalker + sash 5.5 3.13s 32.04m/s
Nano Boots of the Voidwalker + sash 9 1.31s 78.30m/s
Quantum Boots of the Voidwalker + sash 12.5 0.48s 170.81m/s
Meteoric Boots of the Comet 3 7.89s 12.88m/s
Icy Boots of the Frozen Meteor 3 7.90s 12.88m/s
Electric Boots of the Comet 3 6.95s 34.03m/s
Nano Boots of the Comet 6 4.52s ~21m/s -> 24.11m/s
Quantum Boots of the Comet 9.5 2.63s ~37.5m/s -> 39.97m/s
Electric Boots of the Meteor 5 12.61s 8.04m/s
Nano Boots of the Meteor 8 6.23s 16.62m/s
Quantum Boots of the Meteor 12 3.70s 27.64m/s
Meteoric Boots of the Voidwalker 9 5.80s 18.33m/s
Tainted Boots of the Eldritch Comet 4.5 3.26s 34.03m/s
Meteoric Boots of the Voidwalker + sash 10.5 2.40s 45.26m/s
Tainted Boots of the Eldritch Comet + sash 5.5 1.28s 90.85m/s
  1. Jump height, in blocks
  2. Time to travel one hundred blocks. Lower is faster.
  3. Where a range is given with ->, the boots accelerate from the first speed to the second.