Version 2.0.5.0

Mod Upgrade:

 * Adventure Backpack 0.9-h10
 * Core Mod 1.5.39
 * Electro Magic Tools 1.2.7.2
 * Gregtech 5.09.32.36
 * GTNH-TC-Wands 1.0.4
 * GT Scanner Mod 1.5.3

Mod Changes:
NewHorizonsCoreMod:


 * -fixed cell hydration cell recipe
 * -can't make cake in assembler - milk won't pipe in #3527
 * -change iron3 chloride to the material in recipes
 * -Added Bio CPU
 * -re-added PicoCircuit and QuantumCircuit as UV and UHV Circuits, Nano Circuit is not registered as Neutronium Circuit
 * -Alternative Primitive Circuits for MV #3438
 * -working on new circuits and boards
 * -fix uhv superconductore wires
 * -fix broken circuit recipes
 * -OpenComputers - Rack doesn't craft in the assembler. #3575

Gregtech:


 * -fluid regulater adjustment is broken #3535
 * -possible fix on Crash - Fluid Registry Issues - 5.09.32.34 #3536
 * -add texture liquidair
 * -remove iron3chloride from fluid list because it is an material now. Same for Lifeessence
 * -Sunnarium fusion recipe #3534
 * -Un-Nerf Liquid Air #3517
 * -Java does not handle integer division in the expected way when going negative. Have to use Math.floorDiv instead.
 * -Fixed Java exception when removing chunks from list.
 * -added config option to allow broken recipe map for debug purposes
 * -rename oil drill to oil/fluid/gas drill
 * -Add more high tier circuit parts and boards + add textures
 * -Correct name of Superconductor for UHV
 * -More Bio Circuit parts
 * -add reinforced Glass tubes + add recipes for it
 * -add Crystal soc 2 recipe
 * -correcting superconductors + add bio tier
 * -Added new Solar Panels from UHV to UIV (no recipes yet)
 * -change to new fluids for nq reactors.
 * -rename all from wires to Superconductore uhv
 * -remove unused materials because of Materials.java:27: error: code too large
 * -Add recipe for Promethium
 * -Fix Saltwater Huge thanks to @Frytes
 * -fix superconductor wire color to white back
 * -fix Block alloy glass
 * -change solar pannels to meta generated items 03 add ass line localizer for items
 * -Change Prometium Recipe
 * -Pipe/Cable overhaul & Add filter output on fluid filters
 * -Unified connect method for pipes/wires - each subclass has it's own canConnect, letsIn, and letsOut methods that map to the specifics for that implementation
 * - Shift Clicking while placing a GT machine will now try connecting to the cable/pipe it is placed on
 * -You can open a connection to the air for pipes & wires, allowing the next thing you place down to auto connect (ie: a JABBA barrel)
 * -Distribute Fluids - Modeled after several of the upstream PRs
 * -Fluid regulators on pipes should stop spazzing out now
 * -Fluid filter covers - Now work with filtering output
 * -Fix: Colored cables/pipes properly connect (or don't) to each other based on color
 * -Trigger connection evaluation on painting of cables/pipes or machines
 * -Trigger connection evaluation on placement of blocks -- IE: A wire/pipe open to air, and then a dirt block is placed on it - this will close the pipe/wire connection
 * -Fix weirdness if only one of the gt6 pipes/cables are enabled
 * -added replacement class for ALL of the Nq Gen classes....
 * -Changed Nq Reactors to use the new Universal Class
 * -remove unused stuff and rename fuels
 * -remove core mod hard dependencies
 * -fix naquadah reactor wiredness
 * -Various fixes Added GT-FML-Log
 * -Added an Exception if a Nq reactor without recipe map is created
 * -Added the ability to add ReinforcedGlass in the CleanroomWalls ( https://github.com/GTNewHorizons/NewHorizons/issues/3584 )
 * -Added a config option for changing the ReinforcedGlass percentage
 * -Renamed Materials2 -> GTNH_ExtraMaterials and fixed it
 * -added tooltip for glass
 * -cleaned up code a bit
 * -GC Energy Compat
 * -GT cables now properly fill GalacticCraft machines with Energy
 * -IC2/AE2 Energy Compat
 * -Updated IC2 & AE2 energy compatability
 * -Added an option ic2EnergySourceCompat (default is on) to allow GT cables to pull energy directly from IC2 energy sources (nuclear reactors, MSFEs, etc) without the need for a transformer
 * -Filling IC2/AE2 energy buffers will now send multiple amps if needed
 * -Use a set instead of an arraylist for transfer electricity; deprecated backwards compatiable method left in
 * -handle nulls

GT Scanner Mod

-Fixed issue with Electronic Prospector having issues with single-chunk scan. Upped version

-Change from fixed colors for fixed fluids, to assigned colours using a HashMap.

-New fluids will need to be added to the map.

-Tweaked display so instead of trying to change the color displayed in the chunk, it now fills in the chunk indicating how much fluid is located there.

-Fixed offset for the crosshairs vs the player's actual location.

GTNH Wands Mod


 * -Added Method to add/modiefy Wand Caps
 * -Fixed Craftable Wands
 * -Update ThaumcraftWands.java

Electro Magic Tools


 * -added Large Essentia Gen
 * -updated Single Block Solars and Single Block Essentia Gen to use @mitchej123 fix
 * -added Large Essentia Gen support Blocks
 * -added Super Nice Textures thanks to @LogicFalls
 * -added Essentia Hatch
 * -added Essentia Filler to support the Essentia Hatch
 * -changed load order of the EU map (since Avaritia registers its aspect way too late...)
 * -fixed Ichorium based recipe
 * -fixed a Typo in the Information String[]
 * -fixed a few bugs, removed unused variables & imports
 * -added a ingame book containing the fuelmap

Config changes:
Custom Tooltips


 * -Command Blocks for Better Questing - disable 2? #3201

Gregtech


 * -Liquid Air values too low to actually pump. Made floor and increased top end.
 * -add new tier circuits infos
 * -update gt cfgs

Added/Changed Recipes:
Electro Magic Tools


 * -added Recipes for the Large Essentia Generator and support Blocks.

Gregtech


 * -Coin Mold / Coin Shape on official Servers #3580

Thaumic Bases


 * -Tiny Suggestion - Recipe to Switch Thaumic Relocator Type #3520
 * -[recipe] Making Amber(Thaumic bases) #3118

Quests changes:

 * -Tier 7, Superconductors 32768 quest requirements #3526
 * -Memory card quest (#1331) is impossible to complete #3525
 * -Lich bone chip for coins quest #3524
 * -Synthetic Rubber (#1615) asks for wrong kind of steam cells #3518
 * -Qbit Wafer and Chip (#1679) has quantity mis-match #3516
 * -Glass Fiber (#1675) has quantity mis-match #3515
 * -Add quests explaining underground liquids off-world #3543
 * -Salt for your salty mouth quest not repeatable #3574
 * -Suggestion: Remove requirements for oil in quests #3561