Version 1.3.0.1

New Mods:

 * Avaritiaddons 1.2d
 * Eternal Singularity 1.0.4
 * Mouse Tweaks 2.4.4
 * p455w0rdslib 1.0.4
 * Universal Singularities Version 8
 * Wanion Lib 1.5
 * Walva 1.0.5.120

Mod Upgrade:

 * Adventure Backpack 0.9fbeta25a
 * AE2 Wireless Crafting Table 1.8.7.3b
 * Backpacks 2.2.4
 * Better Questing 1.0.173
 * Blood Arsenal 1.2.7
 * Draconic Evolution 1.0.2k
 * Electro Magic Tools 1.2.6.5a
 * Ender IO 2.3.0.430
 * Enhanced Lootbags 1.0.2a
 * Galacticraft 3.0.12.464
 * Galaxy Space 1.1.3a
 * Gregtech 5.09.27.16
 * GT New Horizons Core Mod 1.3.16
 * Industrial Craft 2 2.2.2.827a
 * Open Blocks 1.5.1.738
 * Open Computers 1.6.1.11
 * Open Mods Lib 0.9.1.458
 * Open Modular Turrets 2.2.10.233
 * Pam's Harvestcraft 1.7.10lc
 * ReAuth 3.4.1
 * Special Mobs 3.3.0
 * Standart Expansion 1.0.108
 * Storage Drawers 1.10.8a
 * Thaumic Tinkerer 2.5.539
 * YamCore 0.5.70

Config changes:

 * Adventure Backpacks(Add various config changes)
 * Block Limiter(Forbid to using Imbued Fire Potions in Dim 0,1,-1,7, )
 * Ender IO(Added missing Marbel and Basalt Ore recipe to SAG Mill)
 * Enhanced Lootbags(Added new Lootbags for Forestry, Space, Bees and Food)
 * Core Mod(Add Custom tooltips for the Nano and Quantum helper items)
 * Forestry(Added various Blocks and Dusts to the Diggers Backpack from GC and GS)
 * Gadomancy(Fix visual bug/crash)
 * Galactic Greg(Disable Infinity Ore spawn and as Byproduct)
 * Gendustry(Fix bee using wrong block)
 * Gregtech(diable Oil Sand in Nether and TF)
 * Storage Drawers(Change size and amount in the config)
 * Few Mods(change potion ids to stay below id 128)

Added/Changed Recipes:

 * Avaritia-Addon(all recipes redone)
 * Biome-o-Plenty(Lime Stone recipe)
 * Buildcraft(Assembly Table, Laser and charger recipes)
 * Chisel(Gt marble to chisel Group)
 * Core Mod(XP recipes for items, Piston recipes change)
 * Draconic Evolution(Black Plutonium paltes changed to GT)
 * Electro Magic Tools(some meta id changes)
 * Ender IO(Tanks now to MV, Capacitor Bank recipe upgrades removed, Item Conduit now MV)
 * Enhanced Lootbag(add Fortune pack recipes to the New Bags)
 * Exra Bees(Hatchery recipe fix)
 * Extra Utilities(recipe fix)
 * Forestry(Farm Blocks now 4 times cheaper, Tubes two times and Farm Controllblocks 2 times, soldering Iron recipe change, Backpack fix recipe NBT)
 * Multipart(recipe change:Saw)
 * Genetics(recipe change DNA Dye)
 * IC2(Wind generator Tier change one down, Power unit Tier change one down, remove Nei renames becaus doing with lang file)
 * Inguana Tweaks(ecipe change:Saw)
 * Jabba(Barrel Assembler recipe change, Oredict fix by JasonMcRay)
 * Minecraft(Piston using different fences, Trap door recipe fix, bed using different fences)
 * Natura(Stick, button, trapdoor, bowl recipe fixes)
 * Project Red(recipe change:Saw)
 * Railcraft(Latern recipe fix, Solid Fueld fire box one tier down, Diamond Bore Head fix, add Coke coal to Advanced Blast furnace, Firestone stack fix)
 * Storage drawers (redone)
 * Tainted Magic(Blade ID fix)
 * Thaumic Energistics(Wand Fix)
 * Kami(NBT Data Fix)
 * Tinker Construct(Drying Rack fix, enable Trevelar Items)

Code changes:

 * Blood Arsenal(Hopefully a complete fix for all GameCrashes related to fakeplayers)
 * Draconic Evolution(Added back some missing textures)
 * Electro Magic Tools(Fix boots, Unify to other armors, Fix tiering, Equalize armor absorption values with IC2, Fix for solars, and equalized armors with IC2)
 * Ender IO(farming station will cut down IC2 rubber trees if an axe is present)
 * Enhanced Lootbags(Should prevent crash mentioned in GTNewHorizons/NewHorizons#995, Patched classes to prevent (duct tape) Massive Player kick on a weird random situation,)
 * Core Mod(More Q and S Tanks and Chests, Changed Bio Gas recipe and production way, skull fire sword fix from Avaritia, No Infinity Dust from TCeti, Add Trinium, Add more Coins, ordict Reinforced Metal, added old Core Mod Plates to ordict, Air Filter change)
 * Gregtech(Added New Quantum Chests, Super Chests, Super Tans and Quantum Tanks, Add New Block für Q and S Tanks, Miner 2 fix, Fix Advanced Miner II occasionally outputting the wrong blocks, add localizer, buff Gas and Oil, Diesel by 25%, try to remove catus and hazelnut from Bio Ball, Air Texture, MOOOORE capacity in fluid hatches and fix generator even more, reducing diesel pollution, Move achievements, centrifuge recipe from infused gold change, Port advanced seismic prospector., Change Distillation Tower recipe to hv, fix coilage, Better furnacing with better coils., Plunger Sounds, Magic super fuel changes, Rise Hot coolant -> heat conversion ration in IC2 heat exchanger by 20% to avoid rounding bug, Don't allow Large Turbine to start up without Dynamo Hatch, Fix gem recipes, Unlimited EU in Dynamo Hatch, Tweak fusion more, Remove cell registration for many material (exploit), Laser engraver recipe fix.)
 * Special Mobs(Possible fix for GTNewHorizons/NewHorizons#883, )
 * Storage Drawers(remove Upgrade recipe because minetweaker can't.)
 * Thaumic Tinker(add fire spreading config)
 * YamCore(Fluidhelper; Moved from GTNH CoreMod )

Quests changes:

 * Add Forestry Quests 21
 * Add Food Quests 12
 * Add Steam Quests 9
 * Add LV Quests 52
 * Add Reward Bag Quests 12
 * Add Thaumcraft Novice Quests 1
 * Kill all the things Quests 1