Version 2.0.9.0

Info:

-The update to 2.0.9.0 QF4 breaks AE2 autocrafting patterns using GT components.

Re-craft the component and remove & replace them in any patterns that are affected.

New Mods:

 * -Better Loading Screen 1.3.23-GTNH
 * -Bug Torch 1.0.2
 * -Itlt 1.0.2

Mod Upgrade:

 * -Adventurebackpack 0.9-h14-GTNH
 * -Appliedenergistics2 rv3-beta-31
 * -Architecture Craft 1.7.4-GTNH
 * -Avaritia 1.18
 * -Bartworks 0.5.13.1
 * -Baubles 1.0.1.12
 * -Better Questing 3.0.334-GTNH
 * -Binnie Mods 2.0.29.4
 * -Biomes O Plenty 2.1.1-GTNH
 * -Blood Arsenal 1.2.1-11
 * -Blood Magic 1.3.3-30
 * -Chisel 2.9.8-GTNH
 * -CoreMod 1.6.46
 * -Craft Tweaker 3.1.0-legacy
 * -CropsPP 1.3.5.3
 * -Draconic Evolution 1.0.2q
 * -Electro Magic Tools 1.2.7.8
 * -Ender IO 2.3.1.13 beta
 * -Ender Zoo 1.0.18.3
 * -Enhanced Loot Bags 1.0.3
 * -Extra Cells 2.4.3b3
 * -Forestry 4.2.27.12
 * -Gadomancy 1.0.7.7
 * -Galacticraft 3.0.15-GTNH-full
 * -Gendustry 1.6.4.135a
 * -Gregtech 5.09.33.52
 * -GT PlusPlus 1.7.05.68
 * -GT Scanner Mod 1.5.7
 * -Hardcore Ender Expansion 1.8.6a
 * -Hodgepodge 1.4.2
 * -Holoinventory 2.1.4-beta-GTNH
 * -IC2 Crop Plugin Version 1.3.1
 * -IFU 1.7
 * -Iguana Tinker Tweaks 2.1.7.4
 * -InGame Info XML 2.8.2.3
 * -Irontanks 1.1.19
 * -Jabba 1.2.6
 * -Kekztech 0.4.6
 * -Magicbees 2.5.3-GTNH
 * -Micdoodle Core 3.0.13-GTNH
 * -Mine and Blade Battlegear 1.1.1.4-GTNH
 * -Natura 2.3.2-dev
 * -Nodal Mechanics 1.1-2-GTNH
 * -Not Enough Items 2.0.4-GTNH
 * -Open Blocks 1.6.2
 * -Open Computers 1.7.5.5.13
 * -Overloaded Armorbar 1.0.0
 * -Pam's Harvestcraft Lb-1.0.1-GTNH
 * -Remote IO 2.4.2
 * -Roguelike 1.5.1
 * -SGCraft 1.13.7-GTNH
 * -Special Mobs 3.3.6
 * -Spice Of Life 2.0.0 carrot-beta-5
 * -Standard Expansion 3.0.182-GTNH
 * -Steves Addons 0.10.17
 * -Steves Carts 2.0.0.b19
 * -Steves Factory Manager A96-GTNH
 * -Storage Drawers 1.11.5-gtnh
 * -TecTech 3.8.3
 * -Thaumcraft NEI Additions 1.1.0.1
 * -Thaumic Based 1.4.22-0
 * -Thaumicenergistics 1.1.3.2
 * -Thaumic Exploration 1.1.74-0
 * -Thaumic Horizons 1.1.9.17
 * -TMechworks 0.2.16.1
 * -Torohealth 1.0.0
 * -Twilightforest 2.3.8.5-dev
 * -WAILA Plugins 0.2.3.1-7
 * -Warp Theory 1.0.3-GTNH
 * -Witching Gadgets 1.2.12-GTNH
 * -Universal Singularities 8.6.1

Mod Changes:
Adventurebackpack


 * -More work on packets
 * -[RFC] Increase the fuel capacity of Copter Pack. #5873
 * -update choper pack to 16 Buckets tank have 16 Buckets capacity anyways
 * -Update zh_CN.lang

Appliedenergistics2


 * -Fixed blocking mode for inventories not giving out anything
 * -added workaround for interface blocking mode to ignore selector circuits in GT machines
 * -updated ic2 dependency to 2.2.2.828
 * -add thaumcraft dev version
 * -Reentrance check in the unload event
 * -Added check for oversized client packet
 * -Update zh_CN.lang

Architecture Craft


 * -Create zh_CN.lang
 * -update gradle

Avaritia


 * -Update zh_CN.lang
 * -update version add libs

Bartworks


 * -fixed void miner not consuming energy
 * -Made API standalone (mostly)
 * -Made OrePrefixes lookups NullSecure
 * -Added Config for Metas and Tiers for Ross
 * -fixed GT++ compability
 * -Fixed ConfigHandler initiating GTValues during coremod startup
 * -Fixed MegaEBF sometimes overflowing
 * -change recipes for Void Miner using Ore Drill Tier 6
 * -Added VoidMiner Tiers
 * -Added Recipes for Void Miners
 * -Fixed VoidMiner Output
 * -added void miner localisation for achievements
 * -Made Void Miner Times in Assembly Line more reasonable
 * -fixed fermentation recipes in biovat
 * -Fixed Glass Checked
 * -buffed Oganesson
 * -made LoadItemContainers static
 * -removed force shutdown
 * -Merged NEI configs
 * -added a config option to hide any orePrefix type of my materials
 * -Redid CLS support
 * -updated fr_FR translation (#67)
 * -Some new featues
 * -Added Multiblock Updateability to BW Blocks
 * -Added Pollution to WaterPump
 * -Added new Windmill GUI
 * -Refactored Windmill a bit
 * -Added animation to windmill
 * -Various Development
 * -Added TT support to MEBF and MVAC
 * -Fixed Energy Logic on MDT
 * -Fixed MEBF not outputting fluids on bottom hatches
 * -added auto-export for water on the simple stirling pump
 * -redid glass folder structure
 * -added EBF / Large Chem circuit Unification
 * -updated TT dependancy
 * -Added TT support to MEBF and MVAC
 * -Fixed Energy Logic on MDT
 * -Fixed MEBF not outputting fluids on bottom hatches
 * -added auto-export for water on the simple stirling pump
 * -redid glass folder structure
 * -added EBF / Large Chem circuit Unification
 * -updated TT dependancy
 * -Added TT Low Power Lasers
 * -Fixed Circuit Logic and added bounds check
 * -added TT Low Power recipes
 * -Added TT support to MEBF and MVAC
 * -Fixed Energy Logic on MDT
 * -Fixed MEBF not outputting fluids on bottom hatches
 * -added auto-export for water on the simple stirling pump
 * -redid glass folder structure
 * -added EBF / Large Chem circuit Unification
 * -updated TT dependancy
 * -Added TT Low Power Lasers
 * -Fixed Circuit Logic and added bounds check
 * -added TT Low Power recipes
 * -Redid LuV Osmiridium Replacer
 * -deleted old lib
 * -Unified usage of .hasItemType instead of bitshifts/ .getGenerationFeatures.hasXY
 * -removed a wrong cast
 * -fixed textures
 * -removed *some* duplicate recipes for tool items
 * -fixed voidminer
 * -fixed MEBF not working with LAZORS or Multi Amp hatches below UV-Glas
 * -fixed LAZORS not exploding when they recive too much Amp lasers
 * -Redid Radio Hatch Stuffs
 * -ItemStacks finally work properly
 * -Forbid insertion of a non-Rad-Material
 * -Update UniversalTeleportType.java (#78)
 * -disabled circuit unification
 * -removed unused decoratePlanet on Ross128ba
 * -changed "splitStack" to "setStackSize"
 * -renamed "WorldProviderRoss128Ba" to "WorldProviderRoss128ba"
 * -Added specialised functions for floor ceil wrap and clamp
 * -Replaced old function calls
 * -LowPower Pipes now have the IC2 glass fibre texture
 * -fixed overflow on the AccessPriorityList
 * -fixed "NOSUCHITEM rod" error
 * -suppressed some warnings
 * -Fixed Burned Out THTR Stuff
 * -Fixed Cables
 * -fix more then 1 energy hatch on circuit assmebler
 * -fixed Ross128b crash
 * -fixed TT recipe overlap
 * -fixed double replicator recipes

Baubles


 * -Update zh_CN.lang

Better Questing


 * -Add ability to change scrolling speed
 * -Wrap rewords area into CanvasScrolling. WARN: This requires reworking all BQ Packs
 * -Add canvas always striving to occupy less space
 * -Remove paginating from rewards area. WARN: This requires changes in all BQ Packs
 * -Wrap tasks area into CanvasScrolling. WARN: This requires changes in all BQ Packs
 * -Remove paginating from tasks area. WARN: This requires changes in all BQ Packs
 * -Fix empty space at the end of rewards list
 * -Add bq_copyprogress command
 * -Fix demo mode notification
 * -Add the ability to copy quests not from command sender
 * -Fix party quest completion sync
 * -Initial backport of netcode improvements and UI upgrades
 * -Removed IProgression interface
 * -Fixed GL error in scissor call
 * -Fixed text alignment issue in PanelButton
 * -Fixed theme GUI throwing a CME crash
 * -Added backported new icons
 * -Changes for the new api
 * -Fix copyquests command
 * -Fixed a few errors in partial data reading being treated as full databases
 * -Fixed default tooltip background texture being missing
 * -Backported newer translations
 * -Backported transparent test theme
 * -Fixed a few errors in partial data reading being treated as full databases
 * -Fixed default tooltip background texture being missing
 * -Backported newer translations
 * -Backported transparent test theme
 * -Fixed crash in party management screen when kicking or leaving
 * -Fixed missing changes in real time repeat timer math
 * -Removed now non-functional life share button in party screen
 * -Bypassed Forge bug which fired LivingUpdateEvent several times per tick
 * -Helps if I put the theme JSON in the right folder
 * -Fixed some textures still trying to render when zero or negative sized
 * -Backported sliced texture scaling improvements
 * -Fixed dedicated servers crashing on first world tick
 * -Add scroll positions save for tasks and rewards
 * -Add tab completion options
 * -Rework command for console execution
 * -Fixed party invite screen not opening
 * -Fixed party invite screen crashing when it did open
 * -Fixed item panel texture not showing wildcard variants
 * -Changed invite list to only show active players
 * -Fixed NetStationEdit using the wrong NBT tag name
 * -Fixed ore dictionary button in item selection changing prefix
 * -Changed submission station GUI to pre-filter valid quests
 * -Changed item and fluid tasks to use DBEntry
 * -Quick fix for BQLivingUpdateEvent re-triggering the original event
 * -Fixed popup not accepting no for an answer
 * -Added quest designer shortcut
 * -Removed anti-tamper code after community overreaction
 * -Create zh_CN.lang

Binnie Mods


 * -Fix fences and gates showing up wrong in WAILA
 * -Update zh_CN.lang

Biomes O Plenty


 * -Duplicate Fermenter Recipes for Biomes O Plenty Saplings #2886
 * -Update zh_CN.lang
 * -change version update gradle

Blood Arsenal


 * -Update zh_CN.lang

Blood Magic


 * -Update zh_CN.lang

Chisel


 * -Update zh_CN.lang

CoreMod


 * -Fix world world accelerator power consumption
 * -If you configure the range to 1 in block mode, then switch to TE mode, HV WA consumes 1024EU/t.
 * -If you use the default, i.e. range max, it will consume 3072EU/t.
 * -commented BW ore mixes out because the dont work rn.
 * -add recipes for new enerd io Alloys EBf, VacF, Mixer, Crafting
 * -add Pink Slime to EBF and Vac
 * -T5 rocket allows Europium pre T1 fusion #5870
 * -Added a better way for the Processing Array to handle recipes.
 * -remove unused files from Itemlist
 * -[RFC] Railcraft tank gauges recipe output ×2 #5890
 * -add recycle recipe for gauges from RC
 * -fixed wrong mixer gui 9 slots
 * -Additional fixes to Fixes #263
 * -fixed CombinedBac
 * -add more bw vat and lab recipes
 * -add new cultures
 * -add two alter native recipes in vat with bacterial sludge and mutagen
 * -add more biomedium recipes
 * -remove on some recipes breedable
 * -change uv recipe to naquadria Sievert value
 * -add items to vat input slots
 * -change other bio vat recipe fluids by factor 250x
 * -add new ASMD Component recipe
 * -fixed OreDict Names
 * -they use unlocalised names instead of localised ones now
 * -fixed ganymede typo
 * -Suggestion: Add a recipe for leather from oil chem #5918
 * -add forgotten texture ArtificialLeather
 * -add asmd chips to the core mod recipe
 * -buff infinity wire #5916
 * -Small Collagen adjustment #5913
 * -[Wrought Iron ingot] Incorrect recipe? #5955
 * -fixed another ganymede typo
 * -fixed Stainless Steel typo
 * -Update GT_MetaTileEntity_AirFilter.java
 * -UnknownNutrientAgar takes too long (Biowares) #5964
 * -Crystal Line needs asmds now
 * -Recipe conflict #6025
 * -GraviChestPlate recipe should work with all zpm circuits #6020
 * -Updated Core Mod to Java 8
 * -fixed ganymede typo in file
 * -moved VoidMiner stuff from GT to here
 * -Forgot to add png
 * -Added Cauldron nerf
 * -Drop Bart API pt2 electric boogaloo
 * -fix core ,od not building
 * -Incorrect mixer recipes for Energetic Alloy and Energetic Silver #6087
 * -Add Ectoplasma and Arcane Shards chips and fragments for bee loot.
 * -added Rune fragments for HEE for mob drops
 * -update autoclave 2 input slots
 * -fix low gravity recipes
 * -Update zh_CN.lang
 * -add Display to itemlist
 * -Added an API WA Endpoint
 * -added deObfs jar
 * -added soruces jar
 * -Added an API WA Endpoint
 * -Deluted Xenoxene should be Diluted Xenoxene #83
 * -T8 rocket uncraftable (again) #6208
 * -Recipes with ASMDs inconsistent #6224

Craft Tweaker


 * -Updated the ZenScript engine to the latest 1.12 ZenScript engine.
 * -This means that any scripting engine improvements made between the
 * -last 1.7.10 release and the last 1.12 release, will be in this version.
 * -Updated the API to the latest 1.11.2 API
 * -This means that any script written in 1.11.2 will (read should) work on this version,
 * -there are way too many changes to actually write them all here unfortunately.
 * -Added: pow(double, double), isNull(Object)

CropsPP


 * -Added new Crop pngs by emeraldsemerald (#35)
 * -ae -> ä, oe -> ö, ue -> ü

Draconic Evolution


 * -Update zh_CN.lang

Electro Magic Tools


 * -Update zh_CN.lang

Ender IO


 * -Fixed Conduit Filter
 * -Added Big Item Filter
 * -Capacitors, Conduits, Stellar Armor
 * -rename crude steel to Clay Compound
 * -update tooltip in lang file for stellar tools and armor
 * -ore dicted Endsteel nugget
 * -Update localization, add filter recipes
 * -Added Stellar Armor Textures
 * -Fixed basic ItemFilter
 * -Fixed Transceiver crash
 * -Added more 1.12 content
 * -removed unused trigger classes from bc
 * -Updated Deps
 * -update to Java8
 * -enabled UTF-8 encoding
 * -applied Java & IntelliJ plugins
 * -removed unused class
 * -Fixed capacitor bug on load
 * -Cleaned up capacitor loading code
 * -Update zh_CN.lang
 * -renamed constructor params for easier access
 * -reduced log-spam

Ender Zoo


 * -Update zh_CN.lang

Enhanced Loot Bags


 * -Create zh_CN.lang

Extra Cells


 * -Fix fluid interface dupe
 * -This dupe issue will happen when you attach two or more tanks
 * -to the same fluid interface and the fluid interface pushes some fluid as in some pattern
 * -Note to future programmers: this pushItems logic is not as clean as it can be and can push
 * -1 stack per tick whereas vanilla can push all stacks at the same tick.
 * -Update zh_CN.lang
 * -gradle updated
 * -backported Oredictionary Export Bus extended pattern matching
 * -updated ThaumicEnergistics integration

Forestry


 * -fixed method not found exception
 * -wrong class for get Method call... i hate reflexion >_>
 * -Fixed Mutation Coniditons (#5)
 * -reduced usage of reflexion
 * -inlined code
 * -Actually remove the debug prints

Gadomancy


 * -Update zh_CN.lang

Galacticraft


 * -Update GCPlayerHandler.java
 * -Player crash (/corruption) with Battlegear and Galacticraft using torches #2162
 * -Swap dependencies directory for maven deps.
 * -Remove dependencies/*
 * -Gradle Wrapper --> 4.4.1
 * -Add GTNH permissions & update readme.md to direct support to us
 * -Remove Mekanism support [Unused in GTNH]
 * -Remove BuildCraft MJ support [Unused in GTNH]
 * -Add MicdoodleCore-1.7.10-3.0.13-GTNH-dev.jar until it's hosted for download
 * -Cleanup build.gradle. Still not 100% sure everything works *correctly*, but it compiles
 * -fix crash on invalid keybind
 * -Update Version everywhere.
 * -Remove version checker.
 * -Reobf partially working on planets.jar
 * -fix api include
 * -Produce one output jar (instead of two) due to reobf issues
 * -Point everyone to our github
 * -Update MicdoodleCore
 * -Fix mod options and planets rendering (#3)
 * -blacklist run folder
 * -lander now comes with fueled rocket
 * -add api to add rocket fuels and fuel tiers
 * -make rocket not get destroid by lightning
 * -make launch controller teleport rockets and other
 * -increse fuel cost when using launchcontroller
 * -fix using launch conditions couses launch to break
 * -add null check
 * -fix launchcontrolled rockerst not launching correctly
 * -removed enoying parachute message
 * -stop lander on galaxy planets with launch controller
 * -get rid off duble negtif
 * -add more fuels
 * -change zinc to nitrogen plasma
 * -remove all non rocket fuels
 * -add a way to remov efuels trough the api
 * -update zh_CN.lang
 * -change diesel to nitro diesel
 * -update gitignore
 * -add mic dodles core as lib

Gendustry


 * -update zh_CN.lang

Gregtech


 * -Display fluid amount in the fluid display stack.
 * -add new Enderi IO materials to GT
 * -CrudeSteel makes GTMaterial match up with EnderIO material
 * -add more Ender IO material properties to material list.
 * -change color of Crude steel and Pink slime a bit
 * -change ender io material
 * -add crafting recipes
 * -change Melodic Alloy space in Name
 * -add Pink Slime to EBF and Vac
 * -add shapeless recipe for Clay Compound
 * -Commented texture paging
 * -Texture paging implemented
 * -Move to proper id's out of GT++ space... but they are still unused on hatches... so does not really matter...
 * -Added a better way for the Processing Array to handle recipes.
 * -add missing Packer machines back
 * -add missing printer back
 * -add missing ids to processing array
 * -Set textures and adjust casing block register range
 * -put all Oil and oredrill recipes to Assembler/assline
 * -Removed T5 & T6 Miners
 * -Added BW Compat for easier use of BW Materials in code
 * -Removed DD Veins
 * -Added all Ores to Voidminer in DeepDark
 * -removed Infinity Ore
 * -Void miner adjustments (#262)
 * -Added all Ores to Voidminer in DeepDark
 * -removed Infinity Ore
 * -renormalize line endings
 * -UHV fixes
 * -updated tritanium color
 * -replaced magic numbers with string identifiers
 * -add additionl recipe changes to the fix
 * -change recipes for Growthmedium and Bio Medium
 * -Fix non GT tileentities should still propagate
 * -remove recursion depth limit and nullcheck on instanceof
 * -Tried to make Mogballs Optimisation properly threaded
 * -Named the thread
 * -actually use the right method (and not the old one lol)
 * -Interrupted the Thread onServerAboutToStop
 * -Made use of Thread.wait + shortened "causeMachineUpdate" method
 * -shortened the code + by using toUpdate as sync object
 * -Added a new Thread every time a world is loaded
 * -Refactor to fixed thread pool executor
 * -Use actually something made for this task...
 * -disable threaded caching of mUpdate values
 * -Shutdown properly
 * -Add more logging to shutdown
 * -Use ThreadLocalRandom for RNG
 * -remove ore and oil drill from gt and put it into core mod.
 * -remove unused materials
 * -add gears to Cobalt and the Blue, Black and Red Steel (for the Oil Rig Recipes)
 * -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928
 * -CLS support
 * -OpenGL is a bit of a pita, wants only to be used in main thread.
 * -The easiest solution was to trigger CLS screen updates from GT.
 * -It is a soft dependency, if CLS isn't present, nothing breaks.
 * -Nerfed replicator
 * -added a config option
 * -made TankSize of Replicator a bit nicer
 * -Refactored CLS support into an own Compat
 * -add ArtificialLeather to more recipes
 * -Reduced log
 * -removed "isNice" easter egg
 * -reduced loglines to log every 5% instead of every 1%
 * -replaced Iterator for loop with enhanced for
 * -Over-Generous LV Conveyor maceration recipe #5896
 * -Quantium Wires have no wiremill recipe #5888
 * -IV electrolyzer for GT++ multi seems like it might be using a mistiered material #5883
 * -changed missing recipes to asmd components
 * -fix stainless steel naming in large cells
 * -Buff infinity turbines #5970
 * -fixed Adv. Seismic Prospector off-by-one error
 * -simplified calculations
 * -some code cleanup
 * -Factor 1.2 for now (UUM)
 * -Fixe IV Electrolyzer used some non existing HSSS Wires
 * -fix mistakes from lv centrifuging
 * -Recipe conflict #6025
 * -Update GT_Cover_SolarPanel.java
 * -Clean up the fluid display thing.
 * -Added cover guis for pump/filter
 * -Fix integer loopback in scanner averages
 * -3x3 pattern does not work in a packager
 * -Cover gui: Right click to open instead take.2
 * -Cover GUI: added fluid regulator, finished open on shiftrightclick.
 * -Start to add new HEE Bees for Ender Dust, Ectoplasma and Arcane Shards
 * -Fix/Nerf cleanroom
 * -more HEE bees and some fixes
 * -Changed drilling plant tooltip to be more clear about drilling area
 * -Fixed NPE during Worldgen
 * -buffed drilling area in chunk mode for it to be not smaller than in the block mode
 * -fixed scanner info & tooltip
 * -fix spawner egg from combs
 * -Refactored drilling area center to be in the corner of the chunk, so that miner would be digging whole number of standard 3x3 veins (if placed properly)
 * -Add Fire Essense bee
 * -set hidden bees now to hidden Tag. Before it dont't work
 * -FluidRenderer Fixes
 * -Made GT_FluidDisplayItem.getIconFromDamage NEVER return null
 * -Made GT_FluidDisplayStackRenderer reset its OpenGL calls before returning
 * -Naquadria combs give naquadah ore #6120
 * -Debug recipe errors
 * -Autoclave get a new input slot
 * -Add new Autoclave Texture
 * -fix recipe map autoclave
 * -Update GT_MetaTileEntity_Cleanroom.java
 * -Update zh_CN.lang
 * -Update GT_VolumetricFlask.java
 * -Made Flask icon handling more flexible.
 * -Unified Large Chem reactor OC related #294
 * -add Borosilicate Glass recipe for petri dish
 * -A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
 * -Only modify aStack when doDrain == true
 * -Centrifuging Rubber Wood only outputs Methane Gas #5243
 * -Added gui's for the rest of em covers.
 * -Unified Large Chem reactor OC
 * -coverguis: Cleaned up text.
 * -change the tatalite mix to show up in nei
 * -MachineBlock runnable toggle
 * -Fixed NEI time value for Replicators
 * -Phtalic Acid name wrong #6232
 * -Nitric Acid name wrong as a fluid #6231
 * -Phthalic Acid change breaks things #6242

GT PlusPlus


 * -Additions
 * -Added more 'Special Behaviour' items for my multiblocks as Examples.
 * -Added '/gtpp hand' command.
 * -Added TungstenSteel & Neutronium tool variants to NEI while in dev.
 * -Added Large Semifluid Generator and a crafting recipe for it.
 * -Added Placeholder for Adv. Assembly Line.
 * -Added Distillus Upgrade Chip and a crafting recipe for it.
 * -Added some new food items.
 * -Added a new casing block class for special handled multiblock casings.
 * -Added locale for Naq Fuel Cells.
 * -Added Boric Acid.
 * -Added Hydrochloric Acid fluid & recipes if it doesn't exist.
 * -Added code to remove GT recipes for rocket_fuel and 1,1dimethylhydrazine.
 * -Added recipe for processing Red Slurry.
 * -Added IsaMill.
 * -Added Milled ores.
 * -Added Milling Balls.
 * -Added Custom NEI Handler for IsaMIll.
 * -Added Death by IsaMIll.
 * -Added NitroBenzene to the Gas Turbine fuel list. (Up for balance)
 * -Added recipes for both grinding balls.
 * -Added more milling chains.
 * -Added two advanced recipes for obtaining Nitric Acid.
 * -Added Nitric Oxide and recipes if it doesn't exist.
 * -Added Nitrogen Dioxide and recipes if it doesn't exist.
 * -Added Carbon Disulfide.
 * -Added Hydrogen Sulfide if it doesn't exist.
 * -Added Sodium Ethoxide.
 * -Added Potassium Hydroxide.
 * -Added Sodium Ethyl Xanthate.
 * -Added Potassium Ethyl Xanthate.
 * -Added recipe for Sodium Ethoxide
 * -Added a Pine Tree.
 * -Oredict BoP Pinecone if it exists.
 * -Added support for Custom Machines being registered to the PA. (If GT is up-to date)(Try a Simple Washer!)
 * -Added a way to automatically refill advanced muffler hatches for the LRE.
 * -Added more milled materials.
 * -Added proper structure for Flotation Cells.
 * -Added all milled materials to flotation cell recipes.
 * -Added Human meat drops for dead players.
 * -Added Slicing mode for ICM.
 * -Added some localization for the new milling products.
 * -Added Dehydration of Flotation Slurries to the Vacuum Furnace.
 * -Added an Advanced Hazmat Suit.
 * -Added a T3 circuit for recipe selections.
 * -Added the Volumetric Flask Configurator.
 * -Added a recipe for the Egg Box.
 * -Added a Book for the Chemical Plant.
 * -Added a Large Steam Macerator.
 * -Added steam tier I/O buses & input hatch.
 * -Added recipes for the custom steam hatch, buses and Macerator controller.
 * -Added a recipe for the catalyst bus.
 * -Added two new Alloys. (Botmium and Laurenium)
 * -Added four new Maching Casing blocks.
 * -Added new Machine casings to the Chemical Plant code.
 * -Added new Volumetric Flasks. (8k & 32k)
 * -Added custom Flask Renderer.
 * -Added ability for the Volumetric Flask Configurator to handle the new Flasks.
 * -Added basic TC transformer to try debug the StackOverflowError caused by TC/ExU/GT.
 * -Added advanced production method to obtain Fluorite.
 * -Added recipe for pine saplings.
 * -Added low tier basic turbines for Pollution Scrubbers.
 * -Added capability for Scrubbers to be automated.
 * -Added recipe for Zyngen.
 * -Added recipes for 2 new volumetric flasks.
 * -Added tier info into Chemical Plant NEI handler.
 * -Added custom NEI handlers for Reactor Fuel Processing Plant recipes.
 * -Added framework for Elemental Duplicator.
 * -Added custom Data Orb bus for Elemental Duplicator.
 * -Added recipes for basic turbines.
 * -Added Item Overflow Valves.
 * -Added more types of armour to the Hazmat list.
 * -Added recipes to convert GT++ Plutonium239 into normal Plutonium.
 * -Added recipe to convert GT Phthalic Acid into GT++ Phthalic Acid.
 * -Added recipes for Laurenium and Botmium casings.
 * -Removals
 * -Removed Alloy Smelting recipes form the Alloy Blast Smelter. (Obsoleted by the Multi Alloy Smelter)
 * -Removed weird dependency on CofhCore.
 * -Removed VFCs ability to handle flasks with fluid in them.
 * -Disabled Thaumic Tinkerer Hazmat additions.
 * -Disabled Item Overflow Covers.
 * -Changes
 * -Adjusted recipes for lower tier charge packs.
 * -Reworked a few recipes.
 * -Adjust process for obtaining Thorium-232.
 * -Changed Fission Fuel Processing Plant to Reactor Fuel Processing Plant.
 * -Moved Rocket Fuel production to the Chem Plant.
 * -Buffered Kerosene output from Coal Tar processing.
 * -Made Formaldehyde Catalyst handled correctly in Chemical Plant.
 * -Moved debug mode switch to AsmConfig.
 * -Changed recipe for Nitrogen Tetroxide.
 * -Adjusted recipe for Th232 again.
 * -Changed Rocket Fuels slightly once more.
 * -Renamed Chemical Dehydrator to Dehydrator for clearer logic in NEI.
 * -More adjustments to Vacuum Furnace NEI handler.
 * -Adjusted use/creation of Pine Oil in recipes.
 * -Buffed Outputs of Froth Processing.
 * -Changed a heap of recipes to use the new circuits.
 * -Changed the Tooltip for the Egg Box.
 * -Made the Volumetric Flask Configurator tooltip better.
 * -Moved some logic internal to the SteamMultiBase class. (Handling of output buffering, bus/hatch handling and recipes)
 * -Changed Steam Multi recipes to use Tumbaga instead of Potin.
 * -Changed some tooltips so that it's more obvious that steam things are ONLY for steam.
 * -Changed colours of the two new alloys.
 * -Rebalanced some Chemical Plant recipes.
 * -Adjusted output of Fluorite ore production recipes.
 * -Finished Work on Chemical Plant user manual.
 * -Made Green Rocket Fuel more expensive.
 * -Made Purple Rocket Fuel use less copper, give more output.
 * -Rebalanced some Chemical Plant recipes.
 * -Fixes
 * -Fixed lafium compound being zpm instead of LuV.
 * -Fixed Large Extruder not counting back center casing.
 * -Fixed algea pond forming issue on servers.
 * -Fixed ULV Overflow Covers using 0L Water in assembler. ( https://github.com/GTNewHorizons/NewHorizons/issues/5700 )
 * -Fixed Integral Encasement I using 0L Steel in assembler. ( https://github.com/GTNewHorizons/NewHorizons/issues/5617 )
 * -Fixed Thaumcraft based FakePlayer's triggering Fluorite drops. ( https://github.com/GTNewHorizons/NewHorizons/issues/5744 )
 * -Fixed bad handling of hatch textures on a few multiblocks.
 * -Semi-Fixed Distillus.
 * -Fixed Semifluid Generator recipes.
 * -Fixed Semifluid Generators crashing the game when mined.
 * -Fixed bad handling of calls to ItemList.java.
 * -Fixed Distillus handling for Distillery recipe handling.
 * -Fixed a minor bug in the update checker.
 * -Fixed Hydrochloric Acid generating at the wrong time.
 * -Disabled Hand-pump pumping from non-GT tile entities.
 * -Fixed handling of custom OrePrefixes.
 * -Fixed OreDict registration of MetaFoodItems.
 * -Improved handling of Core Classes being static initialised too early.
 * -Fixed client-side bug in Distillus which would cause an infinite loop.
 * -Fixed bug in ForgeEnumHelper.
 * -Fixed bug in setField methods from ReflectionUtils.
 * -Fixed Algae Farm controller recipe.
 * -Fixed OOB when changing Energy Tier. (Creative Buffer)
 * -Fixed GUI of adv. muffler not working correctly.
 * -More work overhauling GT/IC2 Hazmat system.
 * -Stop the Cape Renderer from cancelling the event unless they're invisible. Should fix Held Items being invisible. (Hopefully)
 * -Adjusted how Fusion MK4 injects power, it now pulls the voltage of the hatch.
 * -Fixed Fake Player Handling.
 * -Fixed Vacuum Furnace controller recipe.
 * -Made certain TileEntities blacklisted against the World accelerator in both GT++ & GTNH.
 * -Fixed handling of Fluid Name handling on Custom Fluid Hatches.
 * -Fixed spelling of Maintenance in most multiblock tooltips.
 * -Fixed Robinators not returning the correct block when mined.
 * -Fixed Electric tool recipes not consuming the original tool.
 * -Redid handling of all shaped crafting recipes.
 * -Fixed recipe handling for the last few multiblocks.
 * -Fixed handling of Giant Eggs.
 * -Fixed obscure crash caused by Dingos.
 * -Fixed handling of Spawn Eggs and entities registered to the global list.
 * -Potentially fixed NEI not working correctly for GT++ recipe maps.
 * -Fixed milled byproducts not using the correct texture.
 * -Fixed handling of IC2 EnumHelper code.
 * -Fixed Industrial Cutting Machine defaulting to slicing mode.
 * -Fixed shaped recipe creation.
 * -Minor adjustments to the Volumetric Flask GUI.
 * -Fixed crash due to multiple key listeners running. (codechicken.nei.guihook.GuiContainerManager.lastKeyTyped(GuiContainerManager.java:306))
 * -Fixed TC dependency within the Fake Player checker.
 * -Fixed StackOverflowError caused by TC/ExU/GT.
 * -Added another safety catch to the VFC GUI.
 * -Fixed the last few minor NEI issues.
 * -Fixed TC dependency within the Fake Player checker.
 * -Fixed TC CraftingManager Transformer. (Fixes an infinite loop in TC)
 * -Fixed minor oversight in RC ASM.
 * -Fixed bug where PSS would generate power due to an integer overflow.
 * -Fixed unlocal name of GT++ Super Chests, to prevent GT's Language Manager re-using the Localised String.
 * -Fixed handling of large recipes in GT_NEI_multiCentriElectroFreezer.
 * -Fixed Automation of Pollution Scrubbers.

GT Scanner Mod


 * -add new fluid colors for underground fluids
 * -changed colors a bit

Hardcore Ender Expansion


 * -update zh_CN.lang

Hodgepodge


 * -Detect Thermos/Bukkit and don't load incompatible plugins.

Holoinventory


 * -Create zh_CN.lang

IC2 Crop Plugin


 * -Improved: Nei Crop Simulation got improved. (Before: 50 seconds using 4 cores, After: 1 Second using 1 core)
 * -Added: Crop Simulation level config so you can make the waiting game not impossible.
 * -(With 155 crops it can take hours to simulate all possibilities because its a 155x155x155x155 cases)

IFU


 * -redid logic to work propperly with any type of material as input
 * -refractored code (a bit)
 * -fixed GUI
 * -restricted the wand to OW, Nether and TF (configurable)
 * -removed damage bar from Item
 * -added build wrapper

Iguana Tinker Tweaks


 * -Update zh_CN.lang

InGame Info XML


 * -Update zh_CN.lang

Irontanks


 * -bump gradle & forge
 * -optimize imports
 * -run idea inspections
 * -revert Normalize block and item names
 * -remove missing things
 * -fix textures and lang
 * -change silver to steel
 * -back to old textures, but improving them
 * -fix silvertank/topbottom texture color
 * -improve /v2
 * -improve the obsidian tank texture to look more like the minecraft obisidian texture
 * -add hardness to tanks
 * -chaned blast resitance on tanks
 * -Update zh_CN.lang

Jabba


 * -Update zh_CN.lang

Kekztech


 * -New Content
 * -added Ichor and Thaumium Reinforced Jars
 * -added Lapotronic Supercapacitor
 * -Updated Content
 * -added TFFT I/O hatch auto-output function
 * -Fixes
 * -TFFT Structure check fixed
 * -TFFT auto-void not working through TFFT I/O hatch
 * -TFFT I/O hatch not remembering it's state
 * -Kekztech GT blocks now use the correct mining tool

Magicbees


 * -Update zh_CN.lang

Micdoodle Core


 * -Make Micdoodle core buildable by itself
 * -Gradle wrapper 4.4.1
 * -Bump source compat, forge version, and add mcmod.info
 * -Remove version checks based on specific filenames
 * -Add IEntityBreathable

Mine and Blade Battlegear

-Update zh_CN.lang

Natura


 * -using java 1.6 to build it will help to avoid crahses. Need a fix later
 * -More new config options
 * -Quick cleanup of NContent.java
 * -Add missing Ore Dictionary tags to berries
 * -Register more wooden items to the Ore Dictionary
 * -Update zh_CN.lang

Nodal Mechanics


 * -Update zh_CN.lang
 * -Change attuned Matrix Recipe to fit thematically
 * Changed aspects and recipe items(sloth shards and balanced shards).
 * -Old Infusion recipe did not make sense.
 * -Lust? Mining? Added Pride, Sloth, Aura, and Magic aspects instead.
 * -Possibly a slight nerf but requires the same tech level
 * -Fixed error spiked difficulty
 * -Fixed issue where amber was used in place of balanced shards,
 * -Replace energy crystal with lapotron crystal
 * -swapped one Sloth Shard for the more difficult Pride shard

Not Enough Items


 * -Update zh_CN.lang
 * -Parallelize recipe handlers
 * -Use a dedicated ForkJoinPool
 * -Add TaskProfiler back
 * -Reuse the ForkJoinPool in ItemList
 * -Mark itemlist dirty after adjusting ItemInfo (hidden, overrides, etc).
 * -Should fix craft tweaker item hiding.

Open Blocks


 * -Update zh_CN.lang

Open Computers


 * -null check & a bit cleanup
 * -a weak table does not need its keys removed
 * -also, this apparently increases the chance for obscure edge case bugs in lua gc
 * -closes #3225
 * -closes #2999
 * -close handles on procs in reverse order
 * -also explicitly close stdout in cat. proc closes it, but this is cleaner
 * -barcode-reader: Oops, turns out if you try and scan literally anything else, it'll break the scan.
 * -fix shift+back in /bin/edit - it should backspace normally
 * -[OpenOS] Tiny ls manual fixes
 * -Removed unnecessary characters in the OpenOS manpage for ls
 * -pass errors back to shell.execute. it seems reasonable for only interactive shell to assert (and thus print stack) on failed commands)
 * -fix hologram.copy - we weren't sending the full dirty region on updates in some cases
 * -closes #3254
 * -Add Cortana (from Halo; https://en.wikipedia.org/wiki/Cortana_(Halo))
 * -fix \27[6n response, it should write [ before the coords
 * -improve motion sensor check both feet and eyes
 * -fix a couple of devfs adapter issues
 * -gpu: remove screen link when there is no screen
 * -modem: remove max packet size, as this method no longer exists
 * -tiny cleanup in shell for crashed scripts
 * -remove unknown error message
 * -put 5.3 above 5.2 so it is the first selected architecture
 * -fix cpu to use default lua arch (5.3)
 * -fixing and old unicode bug
 * -the openos io buffer in utf8 mode can splice inside a utf8 sequence
 * -this code prevents that by reading the next chunk to complete the sequence
 * -in the case the stream actually has bad utf8 sequence, the io buffer decides to return
 * -more data than it was asked, rather than corrupt the stream
 * -closes #1207
 * -GPU speed up: Writing to the gpu buffer outside the viewport is free. no budget cost, no power cost, (also, writes are already direct calls)
 * -We've discussed a large variety of options for the gpu
 * -I've reviewed our options and suggestions. Ultimately - users want faster graphics.
 * -Most of the ideas are relating to what api is meaningful to the user.
 * -The core issue we have in making graphics faster is an increase load on the server.
 * -closes #779
 * -fix openos crash when setViewport is called without args
 * -remove packet sync for invisible gpu change - make free more free
 * -gpu video ram with allocate, free, bitblts
 * -writing text and color data to a gpu page is free and server side only
 * -bitblt to screen cause an update and has more budget and power cost
 * -vram: added a couple more defaults for buffer api and fixed client sync code for dirty buffer updates
 * -gpu budget cleanup - made the vram bitblt budget and energy cost far more reasonable and logical
 * -note: dirty page bitblts to a screen are increasinly expensive for larger buffers
 * -bitblts to vram are "free" (no budget, no energy)
 * -note that any direct component call has a minimum .001 budget cost
 * -api rename for get/set buffer, it is now {get/set}ActiveBuffer
 * -this breaks previous build, but this is dev stuff, so it's okay :)
 * -no release is broken here
 * -Added VEGA AI name (Doom 2016)
 * -small adjustment to bitblt perf
 * -also, temporary changes to minimum callback data for perf testing
 * -openos improvements
 * -if /home is readonly, a helpful message is displayed tell the user to run install
 * -remove -i from `cp` alias because a bunch of people complain about it
 * -install` now does not clobber /etc/rc.cfg nor /home/.shrc
 * -significant change, and carefully tested - read/writes to vram is now free, no budget cost
 * -This change required removing our minimum budget cost (the cost for a component invoke) which was .001 (budget limits are ~1)
 * -This affects a number of cheap component api calls, so that they no longer have a .001 minimum call budget. From tesing it appears that tight loops caling these api don't experience a different behavior, they still fail with "too long without yielding" just the same. Additionally, these api are safe to call without forcing a budget cost. This should have a small quality of life improvement in many places, being able to call some api ever so slightly faster.
 * -also, added better config options for vram settings
 * -gpu vram api return change - freeAllBuffers returns the number of buffers freed
 * -increase timeouts on bitblt after further server load and network load testing
 * -added budget costs for bitblt that allow a dynamic indirect callback behavior, while being direct by default
 * -this also increases the budget cost for bitblt for dirty pages. this new calibration is more server friendly
 * -update settings.scala to match defaults in application.conf
 * -insure minimal bitblt cost when writing to screen
 * -add tooltip to trading upgrade.
 * -diable rack "relay mode" by default when crafting a new rack
 * -add better descriptive text to debug card connectToBlock
 * -some tooltips and a fix for possible install code path (nil ref)
 * -fix support for multiple gpu vram access to a screen
 * -optimize color write and increase bitblt limits
 * -the color write improvements appears to give clients a 90% speed up on loading color nbt
 * -fixed mixed tier gpu and screen bitblt
 * -use rawequal for internal table checks in machien.lua
 * -allow process exception handler to print error to stderr - as in some cases the user wants to know about these crashes; such as out-of-memory
 * -closes #3308
 * -pass wget user-agent, in a special opencomputers way
 * -closes #3305
 * -Update zh_CN.lang
 * -fixed the floppy gui to update its buttons
 * -and cleaned up the packet handler to make sure reads are done regardless of outcome
 * -Rewrite the ru_RU translation of a manpage
 * -Added Seismic Prospector data reading support
 * -GT Assembly line recipe reading

Overloaded Armorbar


 * -add build.properties
 * -promoting to non beta version

Pam's Harvestcraft


 * -Initial 1.7.10 commit: decompiled pam's hc code
 * -Reformatted missed parts
 * -Update gradlewrapper to 4.4.1
 * -Update thaumcraft API
 * -Prevents crash when loading up the game.
 * -Make enabletofuasmeatinRecipes control the listAllfishraw tag on Firm Tofu
 * -Replace unintended tab with spaces
 * -Add the listAllseed tag to seeds that were missing it
 * -fixed some bugs maybe we can buil this later agains 1.8 again

Remote IO


 * -Gradle updated to 4.4.1
 * -AE2 dependency updated to rv3
 * -Update zh_CN.lang

Roguelike


 * -Fixes negative buff levels some people use as markers?
 * -update gradle and version

SGCraft


 * -update forge 1614
 * -update gradle
 * -add libs
 * -try fix mystcraft integration (we dont use it anyways)
 * -Create zh_CN.lang

Special Mobs


 * -Update zh_CN.lang
 * -fix crash with tainted magic foci

Spice Of Life


 * -Update zh_CN.lang

Standard Expansion


 * -API Update: Add canvas always striving to occupy less space
 * -Rework PanelRewardChoice
 * -Rework PanelRewardCommand
 * -Rework PanelRewardItem
 * -Rework PanelRewardXP
 * -Rework PanelRewardScoreboard
 * -Prettify GUI
 * -Rework all tasks gui
 * -Retrieval tasks now no consume as standard
 * -All tasks now ignore nbt as standard
 * -Almost done backporting new netcode. Remaining work:
 * -Retrieval Task
 * -XP Task
 * -Scoreboard Task
 * -All Rewards
 * -Redoing task event handlers
 * -Finished remaining files needing backporting
 * -Api update
 * -Changed LivingUpdateEvent to use the new fixed bypass in base mod
 * -Fixed meeting task not handling partial sync
 * -Fixed crafting task not handling partial sync
 * -Fixed loot chest defaults using newer ID names
 * -Fixed missing localisations for backported features
 * -Fixed score database not using thread syncronisation
 * -Changed score database to use TreeMap over HashMap
 * -Fixed issue with retrieval tasks ignoring submission attempts
 * -Fixed dedicated server crash in location task
 * -Fixed dedicated server crash in interact task
 * -Fixed item and fluid tasks still using old IQuest parameter
 * -Fixed existing location tasks loading with biome ID check of 0
 * -Create zh_CN.lang

Steves Addons


 * -Create zh_CN.lang

Steves Carts


 * -Create zh_CN.lang

Steves Factory Manager


 * -Close GTNewHorizons/NewHorizons#5861
 * -2.0.8.9.dev4 Crashes when loading an existing world #5908
 * -Create zh_CN.lang

Storage Drawers


 * -Update zh_CN.lang

TecTech


 * -Block nerf (#24)
 * -put Irontank mod to the withelist of BlockNerf
 * -Add recipe for IV-ZPM high amp energy hatches #25 (#26)
 * -Attempt to upgrade gradle to 4.8.1
 * -Null check this stuff
 * -Fix pipes, implement ExtendedFacing, bump version
 * -Refactor to provider and add another helper method for compatiblility
 * -Revoctor Structure util to new package, fix typo
 * -compat for new advanced smd parts (#27)
 * -If you just edit DreamCraft recipe loader you can push yourself @Dream-Master
 * -new structure api
 * -Finish example implementation on transformer
 * -Add hint blocks and fallbacks
 * -Drop element provider by reworking T into calls properly
 * -Refactor old api for fully static context
 * -Fix pollutor localization
 * -Add helper method for on check pass
 * -add on element fail
 * -Optimize navigation
 * -move adders to new package
 * -Refactor instance of for isNavigating method
 * -Remove more old api, add compat, fix typos,add hint only
 * -Implement new api for collider
 * -Add optional hatch adders
 * -Cleanup struct util
 * -Fix navigation, move handles to util
 * -Update struct writer
 * -Tweak the api some more, fix bugs
 * -Add IIcon hint particle
 * -Fix loss, to be max instead of min...
 * -Refactor thaum spark
 * -Added config Option for Block Nerf (#28)
 * -Fix laser logic
 * -Cleanup, add debug print, fix hatch adder optional
 * -Buck Converter from TecTech #6179
 * -Add recipes for some hatches
 * -Uncertainty Resolver has no recipe #6217
 * -REsolve some bugs
 * -Add offline temp reading
 * -Add missing machine type
 * -Fix sound loops

Thaumcraft NEI Additions


 * -Create zh_CN.lang

Thaumic Based


 * -removed fortune for seeds
 * -Update zh_CN.lang

Thaumicenergistics


 * -Crafting card support for Essentia Export Bus
 * -Cache search string in the terminal GUI

Thaumic Exploration


 * -Everfull urn - Gregtech compatibility
 * -Reworking fluid container filling on right click.
 * -Fix GTNewHorizons/GT-New-Horizons-Modpack#1442,
 * -GTNewHorizons/GT-New-Horizons-Modpack#5453,
 * -GTNewHorizons/GT-New-Horizons-Modpack#6249,
 * -KryptonCaptain/Thaumic_Exploration#1.
 * -Update zh_CN.lang

Thaumic Horizons


 * -Fixed Renderer
 * -fixed gradle version replacement
 * -added idea plugin
 * -Create zh_CN.lang
 * -Fix client crash due to ArrayIndexOutOfBoundsException

TMechworks


 * -Update zh_CN.lang

Torohealth


 * -add build.properties
 * -add always show config option
 * -promoting to non beta version

Twilightforest


 * -Attempt to fix NewHorizons #5810
 * -Band-aid fix for makeGlyphBranches getting called when height and size are not set
 * -This should be properly fixed at some point, but I have not been able to find the root cause to do that.
 * -Fix a null check in TFEventListener.
 * -build changes
 * -Added Source and Dev Jar
 * -Increased Java Build version Java6 -> Java8
 * -Enabled UTF-8 encoding
 * -Added idea plugin
 * -Tree related business
 * -renamed dev version to deobfs
 * -Added Drops to magical trees
 * -Fixed Ore Magnet breaking TileEntity Based Ores
 * -Added some Javadoc
 * -removed a magic number for a speaking static final variable
 * -Update zh_CN.lang

WAILA Plugins


 * -Update zh_CN.lang
 * -Add progress info for basic machines.
 * -Code from 4Gname.
 * -Update en_US.lang
 * -Update PluginGregtech5U.java

Warp Theory


 * -Prevents vanilla warp events after warp cleansing
 * -Update zh_CN.lang
 * -Warp effect blink - Avoid suffocate player in a wall

Witching Gadgets


 * -Update zh_CN.lang
 * -Fixing stove

Universal Singularities


 * -Create zh_CN.lang

Config changes:
Advanced Solar Panels


 * -Suggestion: a MT recipe for graphene #5903

Applied Energistics


 * -Applied Energistics (and related mods) bugs/comments #6080

Better Loading Screen


 * -new better loading screen cfg

Blood Magic


 * -Add AE2MatrixFrame to teleposer blacklist
 * -AE2MatrixFrame is a non-destructible transparent block of storage cell Dim.
 * -#6186 Added avaritia chests to teleposer blacklist

Bugtorch


 * -add bugtorch cfg

Core Mod


 * -tooltip emerald tank
 * -update config pack version
 * -add text for new bee combs

Draconic Evolution


 * -add dim 100 (Deep Dark) to remove DE ores

Ender IO


 * -update ender io recipe and cfg
 * -fix derp change rf cost of items

Extra Utilities


 * -fix(extrautils): missing bottom texture for trading post
 * -Due to bug in closed-source ExtraUtilities, it is not possible to fix the broken
 * -resource referrence of the Trading Post's bottom texture:

Forestry


 * -more up todate file for forestry backpakcs

Galaxy Space


 * -Fix misspelled crystal

Gendustry


 * -liquid dna from gendustry only obtainable from sapplings #5911

Gregtech


 * -remove deep dark ores because we have now Void miners
 * -Unknown water as an underground fluid #5963
 * -fix gen on some planets/dims
 * -add unkown water will move it tomorrow to the right planet
 * -updat gt configs
 * -fix dimesnion name
 * -added new underground fluids and values
 * -fixed io dim naming
 * -change the amounts bart suggested
 * -lower natural gas spawn as gee8e suggest
 * -commented phosphoricacid out since it not working yet
 * -remove phosporic acid
 * -now io uw fluids works
 * -A simple new vein for higher tiers (LuV+) for solving Niobium shortage at these higher tiers #6142
 * -fix vein name
 * -remove recipe big egg from gt++

IC2 Nei Plugin


 * -add missing cfg for ic2 nei addon. It need to be 2 because 4 will need houres for calculation each start up.

Ingame Info XML


 * -improve(temperature): add celcius and kelvin

Itlt


 * -add itlt cfg and icon

Minecraft


 * -fix(planks): use vanilla asset

Server Dat


 * -update server dat
 * -Change to My Server's IPs in the official server list #5855
 * -New Stone huts Server #6169


 * -remove all starter books and give them as quest reward

Script changes:
Advanced Solar Panels


 * -Hybrid solar helmet recipe broken #6063

Better Questing


 * -remove rf mod so long it isnt compatible for new BQ3 api
 * -new Betterloading Screen cfg

-Binnies Mod


 * -fix(extra-bees): dyes
 * -fix Add missing extractor dyes recipes
 * -imp Change dyes recipes to output Gregtech dyes

Biome O plenty


 * -fix(biomesoplenty): dyes recipes
 * -fix: add missing florer to dye extractor recipes
 * -imp: replace BOP specific dyes (black, white, blue, green, brown) by
 * -Gregtech dyes and hides BOP unobtainable dyes from NEI

Cat walk


 * -pulverisator receipt for catwalk receipt #5942

Core Mod


 * -Missing recipe on MP : Casting Form (Coinage Mold) #5723

Electro Magic Tools


 * -Glue Balls #5921

Ender IO


 * -add new ender io recipes to script
 * -fix overseen recipe errors in Ender io
 * -add missing capacitor recipes
 * -fix existing Filter recipe was wrong
 * -Dimensional transceiver recipe #5931
 * -The Big Item Filter from EIO has two recipes, one of which probably shouldn't be there #6036
 * -Recipe Question/Change? #6223

Forbidden Magic


 * -fix(forbidden-magic): dyes
 * -fix Add missing extractor dyes recipes
 * -imp Change dyes recipes to output Gregtech dyes

Galacticraft


 * -remove bacterial sludge recipe (will be add to BW later)
 * -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928

Galaxy Space


 * -Placing a GalaxySpace Hybrid Solar Panel corrupts the world #4858
 * -Hybrid Solar Panel Crach #5936
 * -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928

Gregtech


 * -feat(gregtech): dyes conversion recipes
 * -Adds shapeless workbench recipes to convert oreDyes to Gregtech dyes

IC2


 * -Fixed a bug with the bucket dup

Iron Tank


 * -new emerald tank recipe
 * -update recipe. No one need this tanks after lv so reduce recipe costs
 * -Iron Tanks is uncraftable #6010
 * -iron tanks works before i add only a control circuit

Microblocks


 * -added more microblocks done with the help of Tedtricks

Minecraft


 * -oredict the assembler crafting table recipe
 * -Oredict the crafting table recipe to support modded logs in the assembler

Natura


 * -fix(natura): dye recipes and unification
 * -fix Add missing extractor recipe from blue dye
 * -imp Change natura blue dye for gregtech blue dye and hide natura one
 * -Don't register Natura fruit to the ore dictionary, Natura now does that itself
 * - Natura registers its fruits with the same tags that the Natura.zs script does.

Railcraft


 * -remove RC blastfurnace recipes they not belongs there
 * -recipe have now a EBF recipe

Tainted Magic


 * -More Polybenzimidazole (PBI) Uses in Higher Tier Recipes #5928

Thaumcraft


 * -Arcane Stone Bricks recipe #5887

Thaumic Energetic


 * -Fixed recipe for Arcane Assembler: now it select wands only by correct nbt tag

Thaumic Tinker


 * -Update ThaumicTinkerer-01.zs Fix #6191

-craftweaker legacy support


 * -update Artificial Leather recipes fix script bugs

Quests changes:

 * -update zh_CN.lang to 2.0.9.0
 * -Add Pumpkin Pie Quest
 * -change 4x EBF Steel requirements
 * -add Kill quests for neutral mobs
 * -add kill quest for aqua creeper
 * -remove nbt data on mobs quests
 * -adjust BBF Quest need more clay
 * -make LV Piston a or quest to make Pump crafting first
 * -LV chemistry quests not marked as main quests #5818
 * -Description of Quest "Get ready for Tier 3"
 * -Fixed description to match numer of items
 * -Invalid requirement on sensor/emitter quest in IV #5859
 * -Quantum Star quest in IV wants wrong amount of radon #5858
 * -Osmiridium ore from quest useless #5857
 * -#4032 #4851 #5457(two items) Adjust whole PBI questline so there's no leftover PBI fluid.
 * -Fix namesx2, fix spacingx1, add more text to PBI start quest to explain better
 * -#5854 Adjust tier 6 quest req becuase of reasons stated in issue, change size of icon
 * -#5528 Made chemical bath main, XOR for the two radon quests, box is secondary to decay quest
 * -#5408 Added simple stirling water pump quest
 * -#4742 Added quest for getting electrotine before workstation quest.
 * -Mentioned cetrifuging for electrum. Added quest reward for pump quest I forgot
 * -#5457 Added text on how to obtain magnetic iron rods, removed mention of durability bar
 * -#5457 Changed text for lv brewery quest
 * -#5457 Swapped energium and lapis amounts
 * -#5457 Delete desh 1461 quest
 * -#5457 Adjusted epoxid quests so there's no leftovers
 * -#5457 Adjusted 2309 Another Acid to worry about amount
 * -#5457 Quest 290 Ninja style split book into two actually usable ones
 * -#5457 Deleted 1652 (Power of a jet engine) as it's a dupelicate
 * -#5457 Change text of 1012 (Rutile Dust) to indicate you can centrifuge it either way.
 * -Also remove unnecessary machine reqs. Changed name of tetrafluoroethylene quest to polytetrafluoroethylene,
 * -since that's what you're actually after
 * -#5457 Quest 1492 (Assembling Line) changed number to 26
 * -#5457 Quest 1493 (Tier 7) change text to the new ingot.
 * -Quest 1715 (On your way to Tier 4 DIMs) removed first task
 * -Replaced chrome with the new ingot at 1/2 rate, since it's harder to get
 * -#5457 Quest 1154 (Magnalium Crossbow Bolts) Adjusted text
 * -#5457 Adjusted all heavy duty plate quests to have the right amounts, and be before schematic quest. -
 * -Made recycling rocket quest optional so you don't recyle it before you can make the T2.
 * -Adjusted layout to be more aligned. Removed text about centrifuging lava for tungstate in the T2 plate quest, since you can't anymore
 * -update questbook to 2.0.8.8x
 * -#2994 #3522 #5130 Create quest that tells you what to scan to get all the aspects for thaumcraft
 * -Adjust PTFE quests so there's no extra fluid.
 * -Change to require plates instead of bars at the end, since that's what you use
 * -Turn ignorenbt on for quest 1440 oxygen bubble distributor
 * -Remove lapotron prereq for the ev laser engraver, add lapo prereq to quantum crystal
 * -Change required mars materials in quest 186 from dungeon brick to planet blocks to match similar quests
 * -Added EV quests for making higher tier (tungsten/platinum) cables, and the polyphenylene sulfide you make them with.
 * -Also fixed hazmat typo in 1656, and added text to ABS quest about smelting tungsten faster.
 * -Quest 1727 NBT issue #5881
 * -Outdated Fluid Overview - Quest 1743 #5875
 * -Update en_US.lang
 * -update BQ file for newest version (3)
 * -Quest bugs on 2.0.8.8 #5933
 * -Quest 1197 - NBT issue #5944
 * -Quest 1200 NBT issue #5925
 * -Quest #1511 and #504 in Bee Chapter cannot complete #5909
 * -No recipe for small steel turbine #5905
 * -Remove quest 1689 (LuV Laser Engraver) or make it optional #5882
 * -Quest NBT Issue #5971
 * -Changed BM quests from 3 tabs to 1, to make it less confusing, and more organized.
 * -Reorganized quests based on actual requirements.
 * -Added quests for blood letters pack, demon blood shard, glass knife, orb of armok,
 * -imperfect ritual stone, ritual compressor, ritual dismantler, transparent orb,
 * -tiered sigil quests, teleposer, and weak activation crystal. Also fixed stuff from #6001.
 * -Resaved with dev2 version (dev4 is even more different) so the formatting is fixed
 * -duct tape fix for the location task set range from -1 to 0 need to be tested
 * -duct tape fix for the location task set biome from 0 to -1 need to be tested
 * -Adjust mistake in Ascended quest requirement
 * -Added note to labeller quest about bug
 * -Added note you can't place slime liquid back down
 * -Added note you can automate lead lined box
 * -Fixed #5808 (it'll probably break again though)
 * -Adjusted deep dark quest text as mentioned in #5797
 * -Adjusted #5525 to have the proper metadata on the books
 * -Added text to explain multifarm circuits better
 * -Added quests for EC2 item cells, EC2 crafting storage, fluid cells, essentia cells, and spatial cells and related quests
 * -Finished AE2 quests. This includes AE2, EC2, AE2 Stuff, TE, and WCT.
 * -Fixed #6076. Also fixed the number asked for in the text for this+similar quests
 * -Removed planet block requirements from Tier 5 and Tier 7 quests. Fixes #4790
 * -Hardcore Ender Expansion & Quests #6086
 * -Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
 * -#5620 Added text. Previous commit also changed #6091, altering commit messages is hard.
 * -#5368 Moved+Changed text from saltwater and chlorobenzens quest to new quest in tips and tricks tab
 * -#5368 Moved RS Latch quest. Also adjusted quest locations a little on multiblocks tab
 * -#5368 Added more text to same quest
 * -#5979 Changed text, made non-main
 * -Also edited Q2538, since the item has changed to be not worthless. Also fixed icon and item detection (AE stored)
 * -Add BactericalVat Quest
 * -Fix BacterialVat Quest and Add Glass-Tier Quest
 * -Fix BacterialVat Quest sentences
 * -Move The Clean Lab Quest to IV Tab
 * -Add Glass-Tiers Quests
 * -add new Bio lab and petri dish quest.
 * -Translation update to 2.0.9.0.beta4
 * -Endgame Goals Tab #6172 thanks to @GTNH-Colen
 * -Translation update to 2.0.9.0.RC1
 * -#6123 Turn IgnoreNBT on
 * -#6181 Readded the requirement
 * -#6188 Explained you need the EBF to make the Aluminium
 * -#6115 Cleaned up text
 * -#6161 Added LuV quests. Also added book rewards (Quest, OB, Tinkers) to early quests
 * -rearrange Quests and color the headlines
 * -#6161 Completed between 1/2 to 3/4 of the quests
 * -#6161 Finished ZPM-UHV quests. Needs testing however
 * -#6161 Updated to be more complete
 * -#6161 Fixes, adjustments, etc.
 * -#6161 Added rocket fuel quests! Also attempted to explain Tectech better and other things
 * -#6161 Fixes to imprints, changes to main/nonmain quests for rockets+fuels, added note about imprints and LV/HV bug,
 * -added note about chemical plant book and added to book quest
 * -add pumps and conveyors to the coke oven quest back
 * -Update QC text, and add another Q for about chaining/extending
 * -Change elite circuit board amount
 * -Added note about variable amps needed in RS
 * -Fixed Quantum series quest amounts
 * -Mentioned rockets keep fuel
 * -Mention that rocket fuels can be used for power
 * -Mentioned that bee traits are Dominant and Recessive in addition to Active/Inactive. Imagine that!
 * -#6158 Fixed amounts, also fixed amounts in T2 quest
 * -#6255 Adjusted
 * -#6205 #6250 Changed battery quests to be ult/really ult
 * -#6250 Hid the Teleporter quest, because you can't craft it
 * -#6250 The rest of the stuff mentioned-xenoxene+radox
 * -#6251 Altered LQ and LTX a bit
 * -Improve Rocket Fuel and Rocket Quest
 * -Improve rocket fuel quest line design
 * -Scale up some rocket fuel quests
 * -T6-T8 Rocket quests to be arranged similarly to other rocket quests.
 * -Add some quest reward
 * -Fix T5 Heaby Duty Plate Quest
 * -It's still a work in progress.
 * -Update Enceland-Plut Planet Dungen Quest
 * -Change Rocket Tier 6-8 Requirements Quests
 * -rename to Heavy Duty Plate Quest
 * -Change the text to the same one as the other Heavy duty plate quests