Version 2.0.8.0pre

New Mods:

 * -Kekztech 0.2.2

Mod Upgrade:

 * -Appliedenergistics 2 rv3-beta-20
 * -AsieLib 0.4.9
 * -Avaritia 1.16
 * -Bartworks 0.5.3pre6
 * -Better Questing 3.0.306
 * -Blood Magic 1.3.3-29
 * -Comand Blocks for BQ-3
 * -Computronics 1.6.6
 * -Core Mod 1.6.25
 * -Draconic Evolution 1.0.2n
 * -Extra Cells 2.4.2bNIGHTLY
 * -Forestry 4.2.21.0
 * -Gadomancy 1.0.7.6
 * -Galactic Greg 1.0.2
 * -Gregtech 5.09.33.25
 * -GT-PlusPlus 1.7.03.01
 * -GT Scanner Mod 1.5.6
 * -GTTweaker 1.7.2
 * -Open Computers 1.7.5.1
 * -Questbook 2.1.1
 * -RF Expansion 3.0.29
 * -Spice Of Life 1.3.12
 * -Standard Expansion 3.0.162
 * -Steves Factory Manager A94-GTNH
 * -SuperTiC 1.2.1
 * -Tec Tech 3.7.3
 * -Thaumic Based 1.4.20-0
 * -Thaumic Horizons 1.1.9.13
 * -Tinkers Construct 1.8.9.13-GTNH
 * -Utilityworlds 1.0.9e
 * -Universal Singularities 8.5a
 * -WAILA Plugins 0.2.2
 * -Witching Gadgets 1.2.9m-GTNH

Mod Changes:
Avaritia


 * -Fixed a very easy and stupid duplication bug
 * -Steps to reproduce:
 * -1. Open Compressor GUI
 * -2. Place any item to 1st hotbar slot
 * -3. Leave 2nd slot blank and fill slots 3-9 with any other items
 * -4. Point your cursor on 1st slot and click Shift+LMB
 * -5. Item from first slot will been moved to second slot and their stack size will been increased twice
 * -Update libraries and build properties

Bartworks


 * -added sub/supercript numbers to Werkstoff
 * -adjusted ElectricImplosionCompressor times
 * -added "Creative Debug Scanner" for BlackFlame
 * -added ingot/nuggets to Werkstoff
 * -improved Generation Randomness of Ruins
 * -fixed MegaEBF forming issues
 * -added an Interface for the Radiation Hatch
 * -minor API changes
 * -added Tellurium
 * -added GT++ compat, fixed bugs, improved code
 * -added qualifiers to a lot of stuff,
 * -wrote a GT++ compat for the radio hatch
 * -fixed a typo in he bacterial vat description
 * -made the bio vat loose his output when sv arent delivered though the whole process
 * -hopefully fixed the stackoverflow for ores
 * -buffed output on siftable ores
 * -made my werkstoffsystem work with the biovat
 * -added GT++ Localisation
 * -New BioVatOilRecipe
 * -fixed bugged modifier on the BioVat
 * -added OilRecipe
 * -cleaned up code (removed unused imports, resorted modifiers, added qualifiers)
 * -fixed BioVat bonus? maybe?
 * -fixed BioVat Forming issues with invisible TEs inside
 * -finally fixed the stupid modifier
 * -update the chinese translation and fix bugs
 * -added config changing command
 * -made the bio vat bonus config dependant
 * -0.5pre Circuits
 * -improved circuit recipe generation
 * -finalised circuit recipe gen
 * -fixed lowgravity/cleanroom mismatch
 * -fixed name of "Magneto Resonatic Dust"
 * -fixed Electric implosion generator not working
 * -added Achivment Localisation
 * -MegaMachine Fixes
 * -Circuit Assembly Line added
 * -added "classic mode"
 * -fixed MP issues
 * -added pngs to circuit assembly line parts
 * -fixed part recipes
 * -hide trash from nei
 * -fixed CircuitAssemblyLine
 * -added Gas
 * -started on fluid generation
 * -started on forced re-unification
 * -worked on TileEntity_GTDataServer
 * -added Noble Gasses
 * -fixed fluid generation system
 * -fixed UnificationEnforcer
 * -added MoltenCells
 * -added NobleGas EBF Recipes
 * -added Replicator/Scanner Recipes
 * -started working on Giant Hatches
 * -added recipe for CircuitAssemblyLine
 * -fixed unificationEnforcer for GT++ "molten."noblegases
 * -added localisation for CircuitAssemblyLine achivment
 * -added Capacity description to the GiantOutputHatch
 * -added Xenon to the Liquid Air Distilling recipe
 * -some fixed
 * -fixed circuit assembly line not crafting
 * -fixed some NEI/Circuit Assembly Line issues
 * -Several fixes, last planned pre 0.5 release
 * -worked on Ross128bA
 * -added config option for magical forrests on Ross128b
 * -fixed non working Werkstoff recipes
 * -added config options for CAL
 * -added config option for new EBF Gas recipes
 * -added pictures for circuits (thanks EmeraldsEmerald)
 * -fixed CAL recipe
 * -fixed circuits, and missing recipes for EBF
 * -added stuff to debug log
 * -code inprovement
 * -THTR now puts out the correct amount of IC2HotCoolant
 * -improvements on the Unification Enforcer (added a way to convert old fluids)
 * -fixed original EBF noble gas recipe to not be affected by lower tier gas
 * -rebalanced ZPM+ Circuits
 * -added new Textures by EmeraldsEmerald
 * -changed Loading behavior
 * -added oredict for glassblocks
 * -fixed crash when galacticraft.planets is not installed, but only galacticraft.core
 * -started to work on 5.2 content,loading of which is disabled
 * -changed OracleJDK8 -> OpenJDK8
 * -changed load order again, fixing class exceptions in obfs enviroment
 * -began on PlatinumOverhaul
 * -Palladium and Platinum recipes are done
 * -fixed weird behavior of autogenerated recipes
 * -added Ruthenium, Iridium, Osmium and Rhodium chain
 * -recipe changes
 * -added fluid container registration for LCR
 * -fixed boxinator(packager) recipes
 * -rebalanced PGSD Overhaul v1
 * -fixed typos
 * -added HotIngots
 * -started on own logic system for oreprefixes
 * -fixed translation for asembly line machines
 * -fixed UnificationEnforcer
 * -made diode recipes use new LuV Material
 * -use my own prefixLogic
 * -fixed my prefixLogic
 * -added plate, stick and stickLong to my Werkstoffs
 * -made LuV Hulls/LuV Casings use my LuV Material
 * -fixed wrong outputs of nerfed dusts
 * -fixed crop recipes give out pure metal
 * -fixed crafting recipes give out pure metal
 * -added Sodiumformate recipe
 * -added crafting meta items
 * -added multiple ingot neta items
 * -fixed LuV Tier recipe changer
 * -smaller visual fixes
 * -smaller recipe fixes
 * -fixed some recipes
 * -rebalanced PTGroup
 * -improved imports
 * -fixed UnificationEnforcer
 * -fixed the recipe replacer
 * -changed out Osmiridium for LuV recipes
 * -added Tiberium for Blackflame
 * -added LuVFineWireMaterial("Ruridit")
 * -added wireFine items & recipes
 * -fixed Scanner/Replicator recipes
 * -deleted an unused class
 * -added a config option to silence the GT++ logging
 * -added a warning to not disable Ross after world start
 * -fixed a lot of broken recipes
 * -further fixed bridge materials/OreDict
 * -added Tiberium FuelRods
 * -fixed lenses not showing up
 * -fixed gem only materials
 * -added NoBlast SubTag
 * -added Ross128ba into the game
 * -fixed ore decolorisation
 * -added "TheCore" Nq cell
 * -rewrote NEI Ore Handler
 * -limited oregen to the propper planets
 * -added Fluorspar ore
 * -further improved werkstoff recipe generation
 * -a lot of smaller fixes and balance
 * -security patches
 * -moved some commands,
 * -fixed a typo
 * -removed null items
 * -rebalanced TheCore
 * -added forestry compat (possible due to their LGPL license!)
 * -fixed langfiles
 * - cells getting deleted after use on drums
 * - higher tier fluid solodifier uncraftable
 * -added localisation to BioCulture System(add your locale to the GT Language File) (fixes #38)
 * -removed dead AE2 code
 * -applied new prefix logic to the thaum compat
 * -added most of GT Tools and some Electric GT Tools
 * -greatly improved bridge materials
 * -fixed some platinum stuff not giving back the correct dusts
 * -fixed formic acid input loss
 * -moved code in the propper packages
 * -General fix for Recipes that use Tier Voltage instead of Machine Voltage
 * -limit stack sizes for CAL to max stacksize instead of 64 to make recipes doable
 * -added Localisation for a few more fluids
 * -added ASM fix for RWG
 * -fixed conversion recipes if GT++ isnt installed
 * -fixed texture loader
 * -added mega distillation tower
 * -made Circuit Assembly Line needs power
 * -added heat level 9 for MamiTomoe
 * -added capsules/fixed capsules
 * -started working on bottles
 * -started working on dyson swarm
 * -added The Core picture
 * -added bottle pngs
 * -added TecTech handler
 * -fixed BioCulture "breeding" System
 * -improved readability
 * -rebalanced Rhodium (zinc loss removed, 0,8 -> 0,2 Rh per Pt)
 * -optimised imports
 * -fixed circuit assembly line
 * -changed THTR, now requires up to 0.5% of input per cycle
 * -added saftey-nullchecks to BioLab
 * -buffed Ross128ba Helium and Saltwater
 * -added General purpose Fermenting Bacteria & fermentation recipes to the Bio Vat
 * -fusion fix
 * -removed final field stuff due to a "java.lang.NoSuchMethodError" on server
 * -fixed last remaining Platinum reverse recipes for Dreamcraft/GT Items
 * -fixed a typo in the centrifuge recipe
 * -added a circuit priorisation mode for the MEGA EBF
 * -redid the CircuitAssemblyLine Structure-Check
 * -fixed some recipes
 * -fixed structure check for Circuit assembly line
 * -added Formic acid to the acid gen
 * -re-blacklisted planet stone dust for platinum overhaul
 * -Fixed Unification Enforcer
 * -retiered YttriumOxide and CubicZirconia to HV due to Kekztech
 * -added small ores
 * -fixed heated water pump
 * -fixed small ores
 * -fixed small ore names
 * -added registration for small ores
 * -changed some tooltips
 * -added mercury minerals to use with GaGreg
 * -fixed small ore names
 * -fixed Hg-Compound Werkstoffs not giving out Hg
 * -fixed cell amount in a recipe
 * -added SmallOres fortune
 * -modified NEI handler
 * -moved recipes edit
 * -to fix CircuitAssembler Recipes
 * -might break scripts
 * -repaired Unification Enforcer for items
 * -general readability fixes
 * -WerkstoffLoaderAPI fixes
 * -Fixed Numbers in Loader
 * -fixed Werkstoff Mixer recipes not generating
 * -fixed insaine high voltage, and insaine short time requirements for FluidExtractionRecipe and FluidSolidifierRecipe
 * -fixed ElectrolyzerRecipes, CentrifugeRecipes, ChemicalRecipes, MultiblockChemicalRecipes, MixerRecipes time
 * -added not yet enabled TT integrated ManualTrafo
 * -added a recipe for Th232
 * -enforced Zr unification
 * -added a quality override for ToolQuality
 * -used getters for speed, dur, and quality
 * -fixed or suppressed all warnings
 * -fixed problems with vanilla gt5u
 * -inlined an else statement
 * -added additional OreDict
 * -fixed issues with Thaumcraft Aspect Handler if Forestry isnt installed
 * -refined error handling
 * -removed redundant calls that have a function
 * -added fully automated Werkstoff Blocks
 * -added recipes for the blocks
 * -added ASM to buffer recipe
 * -added a command to print the recipe list to a file
 * -removed index of call by using an iterator instead of functional call
 * -added Self Sorting List
 * -modified sorting algorythm to skip multiple nodes
 * -Added Morons "Ademic Steel",
 * -fixed additional oredict for oredict enforcer
 * -added a config option to disable the crafting patch
 * -made setters for overrides chainable (Werkstoff.Stats)
 * -fixed possible NPE
 * -Fixed SSList Iterators
 * -Renamed SSList -> AccessPriorityList
 * -implemented clear
 * -changed prio to prefer newer elements if two have the same prio
 * -worked on AccessPriorityList
 * -switching now works fine
 * -toArray now works as expected
 * -added Exceptions
 * -Lathe Fix
 * -Material Conversion Fix
 * -finishing work on replacement list
 * -Mega Vaccum Freezer Structure Fix

Blood Magic


 * -add changes to Nei Blood Orb shaped handler
 * -Remove dependency on NEI item cache

Command Blocks


 * -Update for Bq3 Mod

CoreMod:


 * -add titel for BQ3 in Core mod
 * -BioLabChanges
 * -buffed Radox (first step 1 -> 10, second step 1 -> 100)
 * -implemented SeaWeed Recipe idea (with some changed numbers as follows:
 * -GelatinMixture produces 2000L instead of 1000L
 * -itemGelatin needs 2000L GelatinMixture instead of 1000L
 * -MeatRaw gives 125L instead of 36L
 * -UnknownNutrientAgar needs 1000L MeatRaw instead of 288L
 * -UnknownNutrientAgar produces 8000L instead of 1000L
 * -SeaweedBroth needs 8000L UnknownNutrientAgar instead of 1000L
 * -SeaweedBroth produces 50L instead of 100L
 * -suggestion: molds for pipes #4869
 * -fixed deperdencies
 * -should be runnable only with Baubles, Yamcore and GT.
 * -moved GTpp recipes to its own class
 * -ME Upgrade recipes
 * -Infinity catalyst cooling #4952
 * -strip it, strip it good
 * -added UHV & UEV Circuit Assembler
 * -added UIV & UMV Circuit Assembler (currently disabled)
 * -added UHV, UEV, UIV to the customLoader
 * -reworked comments on Loader Machines
 * -added UHV/UEV machines
 * -made use of new glas tiers
 * -streamlined some code
 * -Add recipe for Supercoolant
 * -Add new items for cells
 * -Quantumsuit Rebalance #4975
 * -fix circuit
 * -Oredict Rubberwood #4992
 * -Add Maple Syrup Extractor Recipe #4993
 * -added Fluid In/Output Hatches till MAX
 * -fixed a typo in the seaweed recipe
 * -fix UIV+ Circuit Assemblers
 * -Chest buffer names labeled with wrong voltage tier #5026
 * -add alu brass to alloy smelter for singularity use.
 * -lapotronic energy orb cluster has no circuit ordict #5059
 * -Ticon clear glass panes can't make the iron tank guage #5063
 * -moved Rockets Plates -> Assembly line
 * -changed molten metals -> bolts
 * -changed T4 plates from pure Os -> OsIr (Ru2Ir if BartWorks is installed)
 * -fixes 4 item minium requirement
 * -added localisation
 * -fixed some alloy/plate issues
 * -change T8 to Black Plutonium correct recipe
 * -fixed implosion recipe for T4 plates
 * -added basic BW Small Ores (disabled on any Dim w/o config changes)
 * -subgrouped small veins
 * -put BW small ores in the runnable
 * -added mercury vein
 * -contains Mercury/Sulfur, Mercury/Chlorine/Oxygen, Palladium/Mercury, Palladium/Mercury/Tellurium ores
 * -Fix recipes of TurboChargers
 * -remove Gendustry Bee warnings
 * -Cotton through the wiremill gives string #3397
 * -Gregtech modual armor should be disabled or fixed due to possible player data corruption issue #5101
 * -Add message on recipe acceleration changes.
 * -Copper to Duralumin exploit #5196
 * -[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176

Draconic Evolution


 * -added BW integration
 * -removed unessecary GT lib

Extra Cells


 * -Make fluid interface check for it's status before giving crafting items to grid
 * -Aligned light level amount of terminals to be on AE2 levels.
 * -Also removed lights from components that should not have light.
 * -Show Empty Fluid Pattern in NEI
 * -Fix partial fluid output from storage buses
 * -Refactor fluid storage bus logic (can work with multiple fluids, and correct filtering.)
 * -Fix Storagebus fluid dupe
 * -Implement Crafting Storages using new cells
 * -Fix terminal dupe issue
 * -Bigger oredict filter
 * -Fluid emitter reactive update
 * -Fluid Colors
 * -Remove NBT Data on item drop
 * -Remove Enchantment colors from items (cherry picked from commit ce58b28)
 * -Duplication glitch with Certus Tank
 * -Duplication glitch with overfilled Storage Component
 * -Duplication glitch with Conversion Monitor
 * -Duplication glitch with Fluid Export Bus
 * -Fixed client-side NPEs
 * -Fixed strange bug with Gas Conversion Monitor
 * -Additional containers validation to avoid some duplication glitches (not for all yet)

Forestry


 * -Add new limiting crafting time function.
 * -Recipelist acceleration is working. Worktable local cache needs creating.
 * -Add in local recipe cache
 * -Remove isDirty related stuff, it causes stack overflows because it is not properly cleared when the craft is partial.
 * -Performance now should be good enough we don't even care about a few extra calls.
 * -Add config options, remove debug prints

Gadomancy


 * -implemented Automagys Interfaces
 * -made them Optional
 * -removed unessecary nullchecks
 * -bit of formatting
 * -General Code Maintenance
 * -might fix https://github.com/GTNewHorizons/NewHorizons/issues/5048
 * -optimised imports
 * -removed some unused null checks
 * -qualified names, generally made the code more readable
 * -fix imports

Galactic Greg


 * -added bartworks integration
 * -removed debug function
 * -added runnable for adding own veins
 * -updated gt
 * -added a constructor
 * -added conly only constructor to work with NEI and easier programming of the veins

Gregtech:


 * -#4727 Modified code to skip to the next cardinal direction pair when doing power delivery instead of always doing a 0-5 search.
 * -This should help simple "straight cables with machines attached" prefer to power the closer machines first, especially for NS runs.
 * -fluid shenanigans
 * -Populate getDescription for WAILA
 * -null checks
 * -Allow Cassiterite Sand 4x with Tine twig #4774
 * -better foil for zpm transmitter and sensor #4844
 * -Upgrade transformer logic
 * -Update transformers and pollution
 * -Re-add Titanium Ore to T4 or T5 planets #4839
 * -Stargate Wiki said Trinium is 100x more durable than steel and 100x more lighter.
 * -checking with new trinium speed value
 * -rebalance infinity a bit
 * -rebalance infinity catalyst and infinity
 * -IC2 ENet compat for GT transformers & GT cables
 * -Fixes every face of ic2 nuclear reactors giving full energy
 * -Should reduce performance concerns from previous ic2 energy compat
 * -Removes Tec's workaround
 * -document potential cable gotchas
 * -NEI Tier update
 * -add rutile quadrupeling #4850
 * -buff pipe recipes
 * -gycerol electrolyser receipt also for large electrolyser #4875
 * -fixes "scythe bug"
 * -added FakeScannerRecipes for all Schematics
 * -Add some additional debug information to pumps; people claim to be still having problems with them
 * -UHV/UEV integration of basic machines
 * -added multiple Glass Variants instead of only one
 * -Add Space Coolant
 * -Add new Coolant in AssLine recipes
 * -Delete recipes in crafting table (for new coolant)
 * -quantinium veins on venus are too dens #4978
 * -fixed bee stuff with genetics
 * -added mica crop
 * -code improvements
 * -fix exploit on nc sensor cards
 * -LCR recipes - Ammonia NH3 and Nitrous Oxide issue #5038
 * -Vacume Freezer NEI Interface #5042
 * -small Assembly Line fix
 * -made the Assembly Line not start when the recipe voltage > possible incoming voltage
 * -fix bufferd dynamo hatch (#207)
 * -fix buffer dynamo hatch
 * -fix where a turbine with a buffer dynamo hatch makes more then 1A it wil not out put non complete amps in to the buffer
 * -Update GT_MetaTileEntity_MultiBlockBase.java
 * -lapotronic energy orb cluster has no circuit ordict #5059
 * -update durability to mine Redstone and Diamonds after making bronze tools.
 * -try to find out what crash nei
 * -More gracefully handle nulls in LCR recipes
 * -Remove NBT data from turbines, preventing them from being disassembled.
 * -revert redstone hardness. Otherwise no on can crash it with a lv 2 hammer.
 * -made the assembly line translation class more robust
 * -wont crash anymore with broken language file
 * -commented out small ores osmium, iridium and platinum (add BartWorks small ores)
 * -Bricked Blast furnace wrong bricks in description #5082
 * -can only make tape with noram rubber #5081
 * -Cannot breed Certus and Fluix Bees #5096
 * -change tf ores dont spawn above y 35
 * -change iridium to platinum in T3 Heavy Duty plates/ingots
 * -add extra mix for TF GalenaTF
 * -Range config for single block miners
 * -Adds screwdriver range configuration to single block miners
 * -Range config for oil drilling rig
 * -Adds screwdriver range configuration to oil drilling rigs
 * -Range config for single block pump
 * -Adds screwdriver range configuration to single block pumps
 * -Additional fluid textures
 * -Added animated fluid textures for liquid nitrogen and liquid oxygen based on liquid mercury
 * -Improved Fluid Textures
 * -Adds animated textures for the following fluids: Deuterium, Gas, Natural Gas, Sulphuric Gas, Helium, Helium-3
 * -Hydrogen, Methane, Nitrogen, Nitrogen Dioxide, Oxygen, Radon, Trinium, Liquid Air
 * -Sodium Hydroxide recipe issues #5116
 * -improved loading times a lot
 * -whitelisted only a few materials that really get changed with gt
 * -code maintenance
 * -tested and ready for shipping
 * -improved readability
 * -improved loading times by buffing recipes
 * -buffer increases performance by another ~40%
 * -Fixed breaking bug
 * -added a config option to disable material whitelist
 * -Rebalanced Fortune on Miners
 * -rebalanced Fortune to scale linear with tier
 * -made circuit config wrapping
 * -rewrote a bit of code to be more readable
 * -tin item pipe not harvestable #5156 set Steel Level from 2 to 3
 * -Regulator-Fix
 * -Prospector display improvements
 * -Updated prospector oilfield output
 * -Updated Seismic Prospector ore and oil outputs to be more useful.
 * -Fix for drill and pump not preserving default values, provided by bartimaeusnek
 * -4112 - update plasma turbine tooltip
 * -4412/4883 Solar Boiler rebalance and bugfix
 * -Fix Large Combusion Engine missing maintenance line
 * -Change battery buffer from updating info line every 20 *scans* to every 20 ticks, ie 1s.
 * -Tooltip change for circuit assemblers to make them different from normal assembling machines.
 * -AE2 integration for Quantum and super chests (why they are 2 different classes?)
 * -Digital chests refactored, preserving binary compatibility.
 * -[Suggestion] Add recipe for making wafers from high-tier doped wafers #5176
 * -add quadrupeling to pure tungsten ore #4751
 * -Make stuff visible for WAILA

GT Scanner Mod


 * -fixed small ores showing up on non-small ore screen
 * -autogenerated a color for every registered fluid

GTTweaker


 * -Add support GT++ Centrifuge

Spice Of Life


 * -Add null checks to FoodModifier.java to prevent bowl crash
 * -Oops, forgot to return 0 in getFoodGroupModifier

Steves Factory Manager


 * -Handle fluid IDs shuffling: Save fluid ids as strings, load them as ints or strings
 * -Alk likes integers apparently...
 * -fallback code

Tec Tech


 * -Drop power usage to IV
 * -Adjust power drain
 * -Probably fix for id lost on relogin?
 * -Tesla Casings Addition
 * -shift the texture page occupation to remove overlap
 * -Frankenstein 80'tesla
 * -Anomaly work
 * -Chunk data handler
 * -Tick handling for chunkdata
 * -Chunk data should work now
 * -Add WTF led status properly
 * -Whomstd've needs material loader...
 * -Cleanup chunk data tick handler
 * -Implement data syncing
 * -Add most of pollution injections
 * -Implement some auto updates
 * -Spawn particles only around ThePlayer not all
 * -Implement player data persistence
 * -Power Limits and Current Display
 * -Extra features
 * -Fix gui
 * -Sanser command
 * -Just Display Things ~
 * -Change Cancer Command
 * -Add proxy get Player
 * -Route get player to proxy
 * -Texture Attempt 3.6
 * -Adjust some particles
 * -Tesla fixes more I guess
 * -Expose some internal state
 * -Proper Power pass use
 * -Cleanup particle code
 * -More changes ++
 * -Adjust clean energy behaviour
 * -Symbol Renderer on containers
 * -Cleanup get gregtech
 * -Cleanup font render
 * -Capacitor Tiering
 * -Cleanup empty arrays
 * -Add int based coord recalc
 * -Clean network code
 * -Scan slices
 * -Better Paramatrizer
 * -Include avrcore
 * -Fix oredict for SuperconductorUHV
 * -Tesla Scan Server Load Reduction
 * -Tesla Front Texture
 * -Capacitor Textures
 * -Add names and symbols for neutron, proton
 * -Properly add to registered definitions
 * -Adjust parametrizer card
 * -Proper Texture implementation
 * -this should make the microcontroller chooch
 * -Fix creative tab item registration
 * -Integration with SpartakCore (#17)
 * -Integration with SpartakCore
 * -Update RecipeLoader.java
 * -Fixed ItemList in SpartakCoreRecipeLoader class
 * -Add register_machine_EM_behaviours
 * -Tesla Effects
 * -Lightning alignment
 * -Tesla efficiency formulas redone
 * -Lightning Net code streamline
 * -Power loss now configurable
 * -Tesla Tooltips rework
 * -Fix Tesla Capacitor Values
 * -Tesla orientation update
 * -Now uses the updated Extreme rotation and checker methods properly
 * -Offset checking optimisation
 * -Tesla Cover Item Refactor
 * -Tesla omnidirectionallity
 * -Tesla Winding Components
 * -Tesla Cover Recipes
 * -Along with a tiny Enum refactor
 * -Capacitor Hatch Recipes
 * -Experimental Lang Stuff
 * -Tesla Network Code Streamline
 * -Unethical Housekeeping Procedure Forgive me father, for I have sinned.
 * -Decay Generator Housekeeping proceedure
 * -Fix ParamTxt
 * -Fix retardation
 * -Depreacte broken api, refactor field names
 * -Add missing server side disables
 * -Add missing side only
 * -fixed fix for research station research
 * -add OC
 * -Lang functional completion
 * -Almost every string should now be present in the lang file, anyone is welcome to contribute additional lang support for other locales.
 * -Fixed crash on Tesla tower removal
 * -nested the onRemoval due to an occasional java.lang.NullPointerException: Ticking memory connection
 * -Fix some recipes with molten materials
 * -LibFix 2.0
 * -All praise Greg Maven (this can't be the right way of adding libs..)
 * -Just in case add null checc
 * -tiny tesla fix
 * -Add BuildCraft as a library
 * -Ultimate battery( and really ultimate) recipes aren't consistent with previous batterys recipes. #5162

Thaumic Based


 * -Fix an issue with Node Linking Device when linking process stuck if first selected Node Linker was destroyed before the end of procedure
 * -Render rework
 * -Campfire and Brazier have gotten a slight overhaul so their shapes are less ugly
 * -Entity Decon does magic damage instead of void damage - aka "why the fuck am I taking damage in creative?"
 * -(cherry picked from commit a6ee24f280d9bc36ba11e9ee545cbf0219962481)
 * -Packed Ice recipe Compressor / Crafting table / Crucible #2699

Thaumic Horizons


 * -outcommented a bugging part of the pocket plane dim generation
 * -added creature limit to pocket plane dim
 * -fixed keystone
 * -fixed teleport issues with pocketplane after restart/unload
 * -Fix OreBoar eating stone Logic (#3)
 * -Fix AIEatStone Logic
 * -Fix Path check
 * -Issue: when user opens serumconverter and hovers over specific thaum-aspects, error occures:
 * -java.lang.ArrayIndexOutOfBoundsException: -1
 * -at com.kentington.thaumichorizons.client.gui.GuiBloodInfuser.func_146979_b(GuiBloodInfuser.java:149)
 * -Fix: wrap logic into simple check, if "key" actually could act as array's index (>= 0)

Tinkers Construct


 * -Maybe fix lumber axe error

Universal Singularities


 * -add loclizer for Tricalcium Phosphate

WAILA Plugins


 * -Show fluid filter information.
 * -GT Solar Boiler Calcification Support
 * -Config string

Witching Gadgets


 * -Reorder checks
 * -Reduce NEI serach time by 30% for initial searches by only doing the research check if the item is actually a gem

Config changes:
Advanced Solar Panels


 * -Add Gregtech Cheese to Cheese Curd recipe in Molecular Transformer #4778 for Sampsa

Automagys


 * -Update Automagy.cfg
 * -Changed to be able to recognize Chisel's bookshelf in Inventarium

Core Mod


 * -update pack version
 * -remove gendustry bees custom tooltips
 * -[suggestion] add twilight forest moss patch to the witchery ent #3005

Ender Zoo


 * -Disable Dire Wolves #4825 disable no but less anoying

Enhanced Lootbags


 * -Add witchery modpacks and recipes
 * -more loot for witchery lootbags
 * -Hee Loot bags

Forestry


 * -Salt ores not going into Miners backpack #5009

Gendustry


 * -remove Gendustry bees,combs and drops entirely.
 * -remove Bees localizer because not used anymore
 * -D-O-B Invalid output #5199

Gregtech


 * -Re-add Titanium Ore to T4 or T5 planets #4839
 * -add Titanium to venus also
 * -remove small osmium ore from genymede #5080
 * -replace Osmium, Iridium and Platinum with Bartworks small ores
 * -Extra Galena TF mix cfg

GT++


 * -update gt++ config
 * -reenable Rotor Cutoff

Iguana Tinker Tweaks


 * -update Block harnes
 * -make skystone harder.

Server Properties


 * -motd version #4737
 * -Add Server to list on next release #5056
 * -add russian Server
 * -deleted Australian Server no longer online

Universal Singularities


 * -Phosphorus Singularity recipe is missing. #4215

Ztones


 * -Update Ztones.cfg
 * -Disable unused Ztones items #4931

Script changes:
Biome O Plenty

-Mud craftable using dirt and water in a mixer #3398

Better Questing

-add new quest book

Compact Kinetik Genrators

-easy recipe for low kinetic wind generator is still enabled #4873

Core Mod

-XP crafting #4817

-suggestion: molds for pipes #4869

-Update CoreMod.zs

-Bowstring And Fletching are now consumed in the process of pouring a cast #4415

Enhanced Lootbags

-add hee lootbag recipes for enchanted

Extra Cells

-ME upgrade old broken recipes removed

-added ductape fix for computronics recipes

-Extra cell crafting storage do not follow existing crafting storage unit crafting style. #5074

Forestry

-Update Recipes for 20n, 50n, and 100n Forestry Stamps #5184

-forgot to remove old recipes.

Gravisuit

-gravichestplate #4325

Gregtech

-suggestion: molds for pipes #4869

-Quest #623 impossible #5020

-BartWork Circuits need tier tooltip #5076

GT++

-2 Different super chests? #4812

Harvestcraft

-Quest 1089 "Hearty Breakfast" has wrong cooked meat oredict #5092

IC2

-Industrial Diamond cannot be lathed into rods despite NEI saying so #4830

-Update IC2.zs

-Mining Pipe Tip -> Mining Pipe #3696

-Chamelium uncraftable #5046

-Adjust hazmat suit repair recipes #5172

Iron Tanks

-Steel Tank incorrectly labeled/textured as Silver Tank #4659

Minecraft

-Update Minecraft.zs

-2 cotton + Integrated Circuit #1 --> 1 string in an LV assembler #3397

-Weird shapless lapis lazuli block into dust recipe #2434

-Packed Ice recipe Compressor / Crafting table / Crucible #2699

Natural

-Update Natura.zs

-Fix fusewood stairs recipe #3674

Tainted Magic

-Update Tainted-Magic-1.zs

Thaumcraft

-Update Thaumcraft-04-Artifice.zs

-Compatible with ore dictionary.

Thaumic Bases

-Potentially confusing thaumonomicon text #3171

Tinkers Construct

-Update Tinkers-Construct.zs

-Compatible with ore dictionary

Witchery

-more witchery recipe changes

-more witchery rework

-Teleportation Balancing #5186

Ztones

-disable ztone item in script that are disabled via config

ZZClientonly

-Add Coin Mold

Quests changes:

 * -update Quet for BQ3
 * -update Title screen from GTNH in BQ3
 * -update quests
 * -update tier 0 Quests BQ3
 * -update Quest T1
 * -update chapter Steam for BQ3 mod
 * -update Quests to BQ3.304
 * -Quest 1714 (Cheaper Simple Circuit) requires wrong amounts #4846
 * -Wafers quest - Wrong amounts of ingredients/results #4835
 * -Quest #1849 #4831
 * -Iron capped Greatwood Wand quest (798) does not detect its second step #4827
 * -Incorrect ingridients for "Superconuctors 2048 eu/t" quest #4820
 * -Quest: Turbine Time #4819
 * -resize BQ3 Quests Tier 2 LV
 * -more BQ3 LV work
 * -update MV Chapter to BQ3
 * -fixing many wrong icons
 * -BQ3 HV Quests update
 * -BQ3 Update Quests EV
 * -Update IV chapter BQ3 quests
 * -Update LuV Tier in Quests BQ3
 * -update icons in BQ3 Chapters
 * -Update Multiblock Goals and Fusion Quests for BQ3
 * -Quest Correction? #4865
 * -Add new rocket fuel Quests #4863
 * -add nbt ignore to BBF Bricks
 * -Quests should check NBT for items that really matter
 * -Skipping empty tags, and cleanup of "personalised" tags
 * -AFSU's quest issue #4948
 * -translation update to 2.0.7.6
 * -Quest 2138 Change the text of the quest or change items. #4995
 * -Quest 805(Lapotron Dust) & 806 (Lapotron Crystal) require wrong ingredient amount #4987
 * -Update Quests #444, #19, #36 to have ignoreNBT on item tasks to be set to true
 * -Update Quests #19, #36 to have ignoreNBT on item tasks to be set to true
 * -Factory labeler not recognized in a quest Qname "Naming Names" #5021
 * -Quest Updates: How the heck do I find ores #5031
 * -Fix Quest #535 Hammer not being accepted
 * -Question Repeat for stainless steel dust #5053
 * -Nice Nether Trees #1741 #5050
 * -"Basic crafting: Motors", nbt issue #5044
 * -Pam's Heavy Cream Recipe Issue #5015
 * -fix mortar quest
 * -fix Tools Quest steam Age
 * -Fixed Quest Detection issues related to NBT
 * -Quest not completing (probably NBT issues) #5066
 * -fixing water tank quest
 * -added Platinum Group Quests
 * -made HSS-S Quest a Main Quest
 * -renamed HSSG -> HSS-G
 * -moved some quests around in IV
 * -rearraged Quests a bit (Grid work)
 * -fix Glass Quest
 * -Low tier wand retrieval item missing #5072
 * -fix Iron Tank Quest
 * -fix Icons from Electrotine Jetpack Quests
 * -Add two more Quests. Pressure Plates and Buttons
 * -Underwhelming rewards for the Ore Mining Rig (T1). #5083
 * -Better quest not recognizing crafting tasks #5085
 * -fix eletric Jetpack Quest
 * -Quest 52 "A clear view" doesn't accept damaged Chisel #5090
 * -Fix all IC2 items use all damage values
 * -update witchery Quests
 * -add Familiar Quest
 * -Lord of Tortment issue #3409
 * -add more lootbags to potion quests (witchery)
 * -add other loot bags to infinity quests
 * -First HEE Quests
 * -add more HEE Quests
 * -Removed some bq nbt requirement
 * -Set flags to not require NBT on all "You're gonna hate this" type quests
 * -Milkwart quest doesn't complete #5119 fix Ocelot Quest
 * -More nbt quest Issues (MV tab edition) #5120
 * -Quests Not Working 2.0.8.0 #5112
 * -Quest 598 requires dust for no reason #5108
 * -Silky Combs quest requires forestry centrifuge and GT centrifuge #5145
 * -Apiarist's cloth quest #5147
 * -add loot to mutated Frame
 * -Quest ID 1081 #5167
 * -Quests Not Working 2.0.8.0 #5112
 * -Thermal Centrifuge Quest (LV) - text wrong (minor issue) #5193
 * -Quest ID 2337 - Mandrake Noise Protection is Set to Consume Earmuffs #5201
 * -plunger 2.0 The Hand Pump - quest wrong #5170
 * -1,1-dimethylhydrazine craft #4808
 * -Chemical Lesson part two text inaccurate #5202
 * -Quests Not Working in 2.0.8.0 2.0 #5206