Version 2.0.8.4

New Mods:

 * Thaumcraft NEI Additions 1.0.2.0

Mod Upgrade:

 * -Appliedenergistics 2 rv3 beta 22
 * -Avaritia 1.17
 * -Better Questing 3.0.322
 * -Binnies Mod 2.0.26
 * -Bartworks 0.5.10
 * -Chisel 2.10.0.0
 * -Core Mod 1.6.31
 * -EnderIO 2.3.0.434
 * -Ender Zoo 1.0.16.0
 * -GT-PlusPlus 1.7.04.483
 * -GTNH TC Wands 1.2.0
 * -Mine and Blade Battlegear 2 Bullseye 1.0.8.5
 * -Not Enough Items 2.0.0-beta-6-GTNH
 * -Special Mobs-1.7.10-3.3.4
 * -Standard Expansion 3.0.174
 * -Storage Drawers 1.11.1-gtnh
 * -Thaumic Horizons 1.1.9.15
 * -Thaumic Tinkerer 2.5-557-GTNH
 * -Twilightforest 2.3.8dev
 * -Universal Singularities 8.6
 * -Witching Gadgets 1.2.10-GTNH

Mod Changes:
Appliedenergistics


 * -Duct tape fix for HEE replacing the Dragon Egg
 * -Revert "Moved the cache up a level, so that pattern terminal also would use it."

Avaritia


 * -Added Impure Tear to Avaritia.

Bartworks


 * -Minor fixes
 * -reworked LuVTierEnhancer
 * -use of isAir instead of block.equals(air) in base layer check method
 * -circuitassemblyline balance
 * -refractor of code
 * -Fixed air offset for multis

Binnies Mod


 * -fix(tile): remove useless meta nbt
 * -fix(fruitdrop): remove 5x multiplier
 * -fix(lang): osange orange and sync lang keys
 * -fix(doors): up max stack size from 1 to 8
 * -Align Max stack size to 8 same as MC Door Item.

Chisel


 * -Don't allow chiseling of TileEntity

CoreMod:


 * -Fluxed electrum no mixer recipe, only shapeless #5366
 * -add damuscus steel to 9 slot mixer
 * -feat(oredict): add fenceWoodRegistration
 * -Added EndSteel recipe
 * -redstone alloy weak exploit #5560

EnderIO


 * -Added Grinding Balls and End Steel
 * -Added EndSteel Armor
 * -Added Capacitor
 * -Added Empowered 5
 * -Added more 1.12 content
 * - Added Generators
 * - Added Fluids
 * - made grindingBalls seperate Items
 * - Added solar Panel 3
 * -Fixed missing localization

Ender Zoo


 * -Update forge version
 * -Remove WAILA build requirement
 * -Add WAILA dependency lib
 * -Remove CONIFEROUS from biome filter
 * -Update direwolf howl behavior
 * -Add custom drops for Dire Wolf
 * -Fixed sceptre has wand rod name instead of staff rod name
 * -Fixed sceptre has wand rod name instead of staff rod name
 * -added Thaumcraft NEI Additions to development workspace
 * -added auto uncommenting 'required-after:dreamcraft' while building jar
 * -Fixed custom crafting rods are not applied for sceptres.

Gregtech


 * -Fluxed electrum no mixer recipe, only shapeless #5366
 * -Fix textures of Pyrolyse Oven
 * -962 is texture of 8 page and 66 ID.
 * -New GT Mixer texture need to be corrected #5467
 * -Set correct mass fabricator recipe map amperage
 * -(Massfab recipes are fake, so no one except NEI actually uses it's amperage)
 * -Suggestion for Distilled Water uses #5520
 * -Added EndSteel
 * -Added ability to lock output hatch with a cell or any IFluidContainerItem if it was locked but fluid was not set yet.
 * -(Basically use screwdriver to set mode 8 or 9, and set the fluid with a cell)
 * -Iron Electron Tube recipe #5554
 * -Ender Electron Tube missing CA recipe #4502
 * -Crash shortly after loading world (probably caused by pyrolyse oven texture change) #5577
 * -removed unused imports changed subversion to 33

GTNH TC Wands


 * -Update ThaumcraftWands.java
 * -Improved readability, fixed some warnings
 * -Improved readability v2
 * -Initial refactor commit
 * -Added gregtech sources...
 * -Moved to working gregtech...
 * -Fixed error with empty String
 * -moved Items so they are not null
 * -Reviewed, fixed and removed some FIXME tags

Mine and Blade Battlegear 2 Bullseye


 * -Upgrade Gradle
 * -RM jars
 * -Don't choke on null items -- unclear why it is null...

Not Enough Items


 * -Add back in ItemPanel.items as static
 * -Fixes crash in ThermalDyanmics [probably]
 * -Avoid divide by zero error
 * -Fix clicking on items in the bookmark panel. Thanks @monatann for contributin
 * -Slightly better fix.
 * -Fix the underlying problem -- Bad X!

Special Mobs


 * -First working commit of Lava Monsters incorporated into Special Mobs
 * -Adjust spawning algorithm. Adjust for better defaults.
 * -Remove trolling BS.
 * -Fix spawn egg issues.
 * -Add START_FIRES option
 * -Added some nicer loot options on superRare drops.
 * -Fix model/texture issues
 * -Basic drop now prefers coal, then firecharges, then lava buckets.
 * -Added new "healing when in lava" abilitiy.
 * -Adjusted attack to be a little faster.
 * -Added back in decreasing age in bright areas - otherwise they despawn too soon.
 * -Basic Loot option added.
 * -Upped damage from snowballs to 1/3 of the entity health.
 * -Fixed healing so they properly heal 1/4 of their damage when in lava.
 * -Default health increased to 24.
 * -Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
 * -New fun damage source with death chat provided.
 * -Redo how Pain works.
 * -Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
 * -Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
 * -Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
 * -Stick now effective against vampire pigman
 * -Implemented first pass of snarky/super effective messages
 * -Add localized chat messages per mob.
 * -Update required Java version for proper static interface support.
 * -Handle mod classes not present.
 * -Use client side checks for server play.
 * -Check against null in case player is not holding anything and attacks like a moron
 * -Add snark for empty handed attacks
 * -Reduce the number of chances for a jolt teleport
 * -Change name is something a little less stupid
 * -Skip obvious damage sources not from the player.
 * -Block chats being sent to FakePlayers
 * -Block chats sent from dispensers etc in mobfarms.
 * -Jolts only teleport now when hit by a projectile.
 * -When hit, they take 1/5th the damage from projectiles.
 * -This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
 * -Melee does not teleport the Jolt, but it does still cause a lightning strike.
 * -Remove unneeded classes

Storage Drawers


 * -new(integration): storagedrawers gtnh recipes
 * -Integrates StorageDrawers with gtnh recipes.
 * -Config change
 * -Deprecate script
 * -Remove Gregtech assembler recipes map spam
 * -Move wood variants of drawers to chisel
 * -Save on load and server join time
 * -fix(crash): gtnh integration returning null modid
 * -now returns "gtnh" string that is comparable to another string.
 * -fix(integration): gtnh recipes not loading
 * -Fixed the MOD_ID String conditioning the gtnh module initialization to "dreamcraft" that is the GTNH-Core MOD_ID.

Thaumic Horizons


 * -A very very cheap way to remove all permanent warp 2 #5404
 * -remove gregtech dependencies
 * -fix recipe
 * -reduce aspects on recipes

Thaumic Tinkerer


 * -Quest Suggestion: Bedrock Dimension #5476
 * -Ores that exists in GT not working
 * -Cleaned gradle up and made it buildable
 * -Fixed TTResearchItem.setPages calling twice

Twilightforest


 * -Fix textures that make the max mipmap level drop
 * -Compress armor textures (lossless)
 * -Compress item textures (lossless)
 * -Compress block textures (lossless)
 * -Compress model textures (lossless)
 * -Update forge version to 10.13.4.1614
 * -Organize imports (removes a large number of unused imports)
 * -Only save the biome ID config if it has changed
 * -Change several "else if" statements to "switch case" statements
 * -Don't use Byte.valueOf on something cast as a byte
 * -Don't use Integer.valueOf on an int or something cast as an int
 * -Format code so I don't go insane trying to read it
 * -Improve onCrafting event listener in TFEventListener
 * -Fast render mode for magic leaves
 * -Misc formatting and more if else to switch case
 * -Fix for Timewood Clock chunk corruption bug
 * -I was unable to do extensive testing, but 15 minutes with six of them going followed
 * -by switching my render distance, flying around, and save reloading did not cause issues.
 * -More formatting cleanup and if else to switch case
 * -Split classes out of TFFinalCastle.java (like later versions of the mod) to make debugging easier
 * -Fix errors from last commit and format said code again (No idea why Eclipse stopped showing errors)
 * -Fix final dungeon calling random.nextInt with a zero
 * -Small improvement to last fix
 * -Update english lang file (some things are still missing from it)
 * -Ice bomb damage source
 * -Update en_US.lang
 * -Fix water check in TFGenRavine
 * -Add missing breaks to a swicth case in TFGenSmallLog
 * -More code cleanup and small optimizations
 * -Use String.valueOf rather than adding to an empty string + other cleanup
 * -Improve TF event listener performance significantly
 * -Optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
 * -Make some Firefly and Cicada checks much faster
 * -Use equals over == when possible
 * -Turn off seeker arrow debug logging
 * -Add missing localization
 * -Comment uneeded code out of BlockTFPlant updateTick
 * -Remove updateTick and tickRate from BlockTFFirefly
 * -Make blank magic and maze maps only work in the Twilight Forest
 * -Replace tabs with four spaces
 * -Comment out unneeded code from BlockTFPortal
 * -Add more missing localization
 * -Further optimize TFGenerator surroundedByAir, hasAirAround, and nearSolid checks
 * -Clean up some log code
 * -Limit placements from TF misc biome decorator to between 20 and 75 height
 * -Remove minimum placement limit from TF misc biome decorator, it is not needed

Universal Singularities


 * -[Suggest]Fine tune the number of singularities for automation #5567
 * -update gradle

Witching Gadget


 * -Update TileEntitySpinningWheel.java
 * -it is now possible for spinwheel automation.
 * -Before this commit I can't get the output slot of spinwheel other than by hand.

Config changes:
Better Questing


 * -Update readme with better information on how to do quests.

Core Mod


 * -add all solar pannels to blacklist of the worldaccelerator

Ender IO


 * -Free platinum from nickel ore #5433
 * -update ender io recipes and config files
 * -add recipes to enderIo by Zoko
 * -add value for new armor
 * -add Gdiode to Endsteel Armor
 * -add Melodic Capacitor to Dimensional Transceiver
 * -fix Grindball info
 * -add dark steel rod recipe

Ender Zoo


 * -Update Enderzoo Dire Wolf config per #5485

GT++


 * -Update railcraft settings from Gt++ #5481
 * -update gt++ config

Holo Inventory


 * -HoloInventory: Added Nuclear Info Panel & Advance Panel to Blacklist
 * -Just to prevent this from happening lol:

Infernal Mobs


 * -Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
 * -Vanilla spawn ratio set to 20 so that special blazes are rarer.
 * -Make jolt blazes have 50% more health since they got a little easier.

Special Mobs


 * -update special mobs cfg
 * -Makes all blazes Special Blazes, so that snowball damage works when they are infernal.
 * -Vanilla spawn ratio set to 20 so that special blazes are rarer.

Storage Drawers


 * -update(config): storagedrawer
 * -Adapt to new custom version of StorageDrawers

Script changes:
Chisel


 * -feat(tconstruct): move chiselling decorations to chisel2 mod

CoreMod


 * -fix #5517 Conflicting recipes for leather and gold dust change recipe from shape.

Glacticraft/GS


 * -Quest #810 doesn't accept rocket with storage #5533

Gregtech


 * -"Sharpness: Over... 5..." quest issue. #5384

HEE


 * -Add a use for HEE Sphalerite #5426

Storage Drawers


 * -obsolete now. Thanks to leagris modified version of Storage Drawers

Thaumic Tinker


 * -Fixed wrong recipe of Ichorium Ingot in Thaumonomicon

Tinkers Construct


 * -feat(tconstruct): move chiselling decorations to chisel2 mod

Witchery


 * -some witchery books recipes are a little expensive #5436
 * -Earmuffs have no recipe #5484
 * -request to change the new witchery quartz crystal recipe #5369

Many Mod


 * -feat(ordict): add all wooden fences to fenceWood
 * -Forestry mod already provides the fenceWood oredictionary name.
 * -Adds all other wooden fences to
 * -Use the oredict in recipes to reduce the number of same output recipes
 * -Recipes updated to the :
 * -Carpenter's Barrier (Carpenter's Blocks)
 * -Builder's Backpack (Forestry)
 * -Piston (Minecraft)
 * -Bed (Minecraft)
 * -Firework Display (Steve's Carts 2)
 * -Stencil Table (Tinkers' Construct)
 * -remove(oredict): fenceWood registration offloaded to coremod
 * -Returned back old research keys for rods and wands to fix the issue that NEI can't show some wand recipes.
 * -Removed en-localizations that duplicates standard ones (tested)

Quests changes:

 * -Quest #1243 - Pitchblende only accepts "Mars" Pitchblende #5439
 * -Energetic Alloy quest #5438
 * -Cannot complete oredrill quest due to nbt on second task #5434
 * -HEE quests require you to collect large amounts of useless stuff #5428
 * -Flower Power quest change suggestion #5424
 * -Medium Fuel Canister Quest not detecting #5422
 * -tier 5 rocket stuffing quests #5442
 * -Fresh Soft Mallet not recognized in retrieval task #5418
 * -Quest 839 not recognized (NBT issue) #5417
 * -#5456 Added Drawer Controller quest
 * -#5471 Added Rare Earths quest
 * -#5476 Added Bedrock Dim quest
 * -#5478 Added LM quest, and LM hint quest
 * -#5479 Added Deep Dark Quest
 * -Not sold on the name of the quest though, The Deepest Darkness or Just How Dark? could also be used for example
 * -The quest rewards are a joke, if anything is added to the UV lootbag, remove it from the rewards for this quest. Currently it gives a diamond.
 * -Has LM quest as a Req to show up, so keep that in mind when testing
 * -I'm not sure what the real reqs are though. Infinity catalyst + UV Tier? There's no quests for those either.
 * -#5483 Added text to quest
 * -Also fixed incorrect text in the names of the valid materials for the CP
 * -Added what the machine casing are to prevent confusion (the thing you make hulls out of)
 * -#5487 Added Void Upgrade quest
 * -#5341 Added Quest that points at witchery for biome changing on FFC and be(e) tab (and explains other options)
 * -Added ghetto biome changinq quest on be(e) tab
 * -Added mention of NC to tropical bee quest, not gonna find all the appropriate biomes to list though
 * -#5341 Added biome changing questline for witchery
 * -fixing a few Quests have to be hidden untill triggered
 * -fixing DE Questline use Ichorium
 * -move Deep Dark Quest to Magic Adept tab
 * -Gallium Arsenide quest wrong info #5549
 * -Tantalum quest #1835 not oredicted #5544
 * -adding Nether Quest
 * -advanced fermenter for Fermented Biomass (MV) quest isn't detected #5551
 * -I can’t complete quest # 908 #5543
 * -Quest #1404 Electric Pump(MV) cannot be recognized. #5541
 * -Retrieval Quest Detection: Quest #169 #5448
 * -plunger 2.0 The Hand Pump - quest wrong #5170
 * -#5576 Completely hide old familiar quest
 * -#5576 Delete the old familiar quest because dream said to