Version 2.0.8.5&6

New Mods:

 * Hodgepodge 1.3.0
 * Sponge Mixins 1.1.0

Mod Upgrade:

 * -Adventurebackpack 0.9-h11-GTNH
 * -Appliedenergistics rv3.beta-23
 * -Bartworks 0.5.12
 * -Binnie Mods 2.0.27-GTNH
 * -Blood Arsenal 1.2-10
 * -Core Mod 1.6.33
 * -Ender Zoo 1.0.17.0
 * -Forestry 4.2.23.0
 * -Galactic Greg 1.0.3
 * -GT PlusPlus 1.7.05.20
 * -Infernal Mobs 1.7.0-GTNH
 * -In Game Info XML 2.8.1.84
 * -Kekztech-0.2.3
 * -Magicbees 2.5.2
 * -Mine and Blade Battlegear 1.1.1.0-GTNH
 * -Not Enough Items 2.0.1-GTNH
 * -Not EnoughThaumcraft Tabs 1.1.0
 * -Open Blocks 1.6.1
 * -Open Mods Lib 0.10.1
 * -Spice Of Life 2.0.0-carrot-beta-1
 * -Storage Drawers 1.11.4-gtnh
 * -TConstruct 1.8.9-GTNH.build15
 * -Tec Tech 3.7.4
 * -Warp Theory 1.0.1-GTNH
 * -Witching Gadgets 1.2.11-GTNH

Mod Changes:
Adventurebackpack


 * -Fixed a bug where an NPE occurred during death from a fall with the copter turned on
 * -and in the presence of the Open Blocks mod. Dummy fix, just preventing NPE - refactor needed.

Appliedenergistics


 * -Added processing pattern terminal with 16 input slots
 * -fixed crafting CPU to work with large (processing) recipes
 * -Tooltip name
 * -Added ability to "upgrade" AE interface

Bartworks


 * -Fixes #50 #51 #52
 * -fixes a bug where old recipes were still chosen due to missing buffer update
 * -Fixed Materials
 * -Fixed some GTNH small ores not having weight
 * -fixed tooltip on Platinum Metallic Powder
 * -Fixed NEI Handler for small ores
 * -useage of fastfloor/ceil
 * -Loading plugin reorder

Binnies Mod


 * -fix(fences): connection to logic
 * -Fix ExtraTrees fences to connect correctly to other wooden fences and fence gates.

Blood Arsenal


 * -Fixed three-times death after applying Soul Burn effect with 0 LP in Network.
 * -Fixed crash when taking Soul Burn effect on multiplayer server
 * -TileLifeInfuser: Improved readability, because I hate such style
 * -TileLifeInfuser: fixed changing meta in items with subtypes

CoreMod:


 * -Update GT_Loader_Machines.java
 * -Chang endsteel and darksteel
 * -Two same recipes of electrotine #5639
 * -remove europium from LuV lapotronic orbs #5645
 * -Archmage Blood Orb still uses Chrome Screws #5573
 * -Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704
 * -Tanned Leather not craftable in the Chemical Dehydrator #5697

Ender Zoo


 * -Drop debug log message when howling

Forestry


 * -Fix NPE

Galactic Greg


 * -Update to Java 8
 * -Fixed Crash with BWOres

Gregtech


 * -Gradlewrapper to 4.4.1
 * -Return default texture in case of NPE isntead of crashing
 * -Update ItemComb.java
 * -EnergeticAlloy Combs now produce correctly, not vibrant alloy.
 * -No way to turn amethyst dust into amethyst. #5596
 * -Cannot get High speed booster track in Assembler #5631
 * -OP command to toggle debug flags
 * -tab completion improved
 * -Provide owner's UUID to forge event bus for fake players.
 * -Provide owner's UUID to forge event bus for fake players. Second PR cuz line endings fixed.
 * -Centrifuging Rubber Wood only outputs Methane Gas #5243
 * -Add separate debug variables for pumps and miners
 * -Add new debug switches to command list.
 * -Undo bounding box size increase, for now. After testing might increase.
 * -Basalt GT covers #5683
 * -LCR recipe for Diesel/Fuel is more expensive EU-wise compared to the Mixer #5679
 * -Hydrogen sulfide in the LCR has a conflicting recipe #5677
 * -Question: Phobos bee flower type #5674
 * -add localizer for bee effects
 * -changing a bit bees allele
 * -Pyrolyse oven won't form with certain coils #5663

Infernal Mobs


 * -Make various aspects of mob modifiers configurable
 * -Fix wrong sound effects being played
 * -Fix Infernal Modifiers getting lost from mobs when reentering world
 * -Happens in singleplayer when leaving and immediately reentering a world.
 * -There seems to be a mechanism already present, but it is ineffective.
 * -Make modifier strings case insensitive
 * -Don't adjust base max health when setting actual health
 * -Before, adjusting health through setEntityHealthPastMax would use the
 * -new health amount as max health, which lead to the healthbar being
 * -rendered incorrectly.
 * -This fixes problems with MM_1UP, MM_Lifesteal, and MM_Regen
 * -Fix targetting mechanic effecting neutrals
 * -When applicable, use built-in targetting mechanics. This fixes certain
 * -modifiers firing even though opponent it neutral.
 * -Fixes MM_Blastoff, MM_Choke, MM_Cloaking, MM_Quicksand, MM_Storm, and MM_Webber.
 * -Move remaining modifiers to fixed targetting mechanic
 * -Fixes MM_Ghastly, MM_Alchemist
 * -Also updates targetting mechanic to ignore creative players
 * -Make Quicksand duration continuous
 * -Make Webber ignore creative players
 * -Rework cloaking modifier duration
 * -Make certain modifiers ignore creative players
 * -Effects MM_Blastoff, MM_Gravity, and MM_Sticky.
 * -Add command to spawn Infernal with a random number of modifiers
 * -Add configuration options for minimum and maximum number of modifiers per Infernal class
 * -Make certain modifiers no longer apply when hurt using ranged attacks
 * -Backport choke modifier render fix from 1.7.6
 * -Drop maxOneShotDamage config option
 * -This option was too coarse grained. Instead, replace it with max damage
 * -options and reflect damage multipliers for earch modifier itself.
 * -This applies to Vengeance, Ninja, Ender, and Berserk.
 * -Replace System.* with FMLLog.log
 * -Use centrally defined mod version
 * -Inspired by https://github.com/GTNewHorizons/AdventureBackpack2

In Game Info XML


 * -optimized things
 * -scale value changed to INT

Kekztech


 * -one more TFFT cell, fixed press/alloying recipes, improved fuel cells
 * -Fixed Item Server structure check. Wrote better doc for the MIH
 * -Improved TE IS IO port code but it's still not working
 * -added maintenance hatch to tfft tooltip
 * -tfft scanner data should now correctly show power usage during maintenance issues
 * -removed WIP things for v0.2.3 bug fix release

Magicbees


 * -More Thaumcraft compat
 * -Fixed only some hives having aspects assigned
 * -Removed the [MB] tag from research. This hasn't been needed since TC3, when addons didn't have their own tabs
 * -Added Void metal scoop and grafter for the eldritch-inclined apiarists
 * -Added uncommon rarity to Thaumium scoop/grafter for consistant tool look

Mine and Blade Battlegear 2 Bullseye


 * -Overloaded Armor Bar backported to 1.7.10!!
 * -The vanilla armor bar doesn't accurately show "better than diamond" level armor,
 * -as it simply maxes out when its full.
 * -This mod allows armor values over 20 to be displayed as
 * -different colored (configurable) icons depending on how many times you fill the bar.
 * -However, without AttributeFix, the armor display will cap out at 30 Armor,
 * -or 1.5x diamond armor due to the vanilla armor cap.
 * -ToroHealth Damage Indicators backported to 1.7.10!!
 * -With ToroHealth Damage Indicators, damage given, received,
 * -or mitigated will be displayed as a number that pops off of the entity.
 * -New arrows
 * -Ice Packed arrow, effective against fire immune creatures.
 * -Holy Torch arrow, it helps you face the darkness
 * -New Bows
 * -Iron and Diamond bow, that have a cool arrow render and more durability.
 * -Separate key category
 * -GUI clean up-->:
 * -Mod updater "Mud" removed.
 * -Now the Battlegear slots are shown when you are in the dual wielding mode.
 * -New config options-->:
 * -(overloaded armor bar options:)

Not Enough Items


 * -Adjust cheat button alignment with bookmark previous button
 * -promote to non beta
 * -Handle NPE from GC
 * -Whoops, it's ArithmeticException not NPE

Special Mobs


 * -First working commit of Lava Monsters incorporated into Special Mobs
 * -Adjust spawning algorithm. Adjust for better defaults.
 * -Remove trolling BS.
 * -Fix spawn egg issues.
 * -Add START_FIRES option
 * -Added some nicer loot options on superRare drops.
 * -Fix model/texture issues
 * -Basic drop now prefers coal, then firecharges, then lava buckets.
 * -Added new "healing when in lava" abilitiy.
 * -Adjusted attack to be a little faster.
 * -Added back in decreasing age in bright areas - otherwise they despawn too soon.
 * -Basic Loot option added.
 * -Upped damage from snowballs to 1/3 of the entity health.
 * -Fixed healing so they properly heal 1/4 of their damage when in lava.
 * -Default health increased to 24.
 * -Ember modified to do 2 hearts of direct damage using normal mechanism so that graves spawn.
 * -New fun damage source with death chat provided.
 * -Redo how Pain works.
 * -Add custom damage for blazes on named blaze Conflagration from snowballs and Frost Wand Focus.
 * -Move class detection function into Properties file. Add support for Twilight Forest ice sword and ice bow.
 * -Add strong/weak attack tweaks to vampire pigman, conflagration, unholy ghast
 * -Stick now effective against vampire pigman
 * -Implemented first pass of snarky/super effective messages
 * -Add localized chat messages per mob.
 * -Update required Java version for proper static interface support.
 * -Handle mod classes not present.
 * -Use client side checks for server play.
 * -Check against null in case player is not holding anything and attacks like a moron
 * -Add snark for empty handed attacks
 * -Reduce the number of chances for a jolt teleport
 * -Change name is something a little less stupid
 * -Skip obvious damage sources not from the player.
 * -Block chats being sent to FakePlayers
 * -Block chats sent from dispensers etc in mobfarms.
 * -Jolts only teleport now when hit by a projectile.
 * -When hit, they take 1/5th the damage from projectiles.
 * -This has no minimum, so if you have a weak arrow, it takes 0 damage just like before.
 * -Melee does not teleport the Jolt, but it does still cause a lightning strike.
 * -Remove unneeded classes

Not EnoughThaumcraft Tabs


 * -Initially import decompiled NotEnoughThaumcraftTabs sources
 * -This was decompiled using fernflower. No modification to the mod logic
 * -was done other then the decompilation and the automatic version
 * -replacement in the code.
 * -Reformat code to remove cruft from decompilation
 * -Add type parameters in core mod
 * -The GuiResearchBrowser requires some more work to add type parameters.
 * -Remove offending log message
 * -This used to fill the client log when the player opened the Thaumonomicon.
 * -Add missing type parameters for generic Types
 * -Basic refactoring part 1 and 2
 * -Initial refactoring. Everything except genResearchBackground.

Spice Of Life 2.0.0-carrot-beta-1


 * -Update License (LGPL) for GTNH additions, including any inspiration taken from SoL Carrot Edition
 * -Reformat Code
 * -Run Idea code inspections and address some of them
 * -WIP Carrot Edition
 * -Add tooltip handler
 * -Add FoodSet
 * -Add Sync of full history
 * -Wire up MaxHealthHandler
 * -Add FoodList (List of all Foods)
 * -Remove unused config options
 * -FoodList command
 * -Remove onPlayerLogin event handler from MaxHealthHandler since it's handled by syncFoodList anyway
 * -FoodBook now shows all food history, and currently shows a tooltip for recently eaten ones

Storage Drawers


 * -fix(recipe): upgrade template workbench recipe
 * -Re-add a workbench recipe for the upgrade template.
 * -Address issue #5622
 * -errata(recipe): upgrade template
 * -Condition the upgrade template's workbench recipe registration,
 * -to its config enablement.
 * -fix(recipes): tierred upgrade

Tec Tech


 * -Optical Connector Fix
 * -Quick issue patch for Kiwi233
 * -Fixes Optical master connector and Optical slave connector having GUIs on right click

TConstruct


 * -Show casting progress for casting basins & tables

Twilightforest


 * -Further speed up parts of the TF event listener
 * -New items for the Adherent and Harbinger Cube mobs to drop.

Warp Theory


 * -Attempt to add new item that removes 1 warp
 * -Fix the stuff I didn't know I needed so it builds
 * -Fix name and texture
 * -Change new item's color. Make using it semi-random. Adjust text to say so.
 * -subclass instead of copy
 * -static random
 * -Changed Tear and talisman textures
 * -I always thought the texture didn't correspond to a "tear"
 * -so I made another (imho better looking) texture that is a derivative of a ghast tear (It also glows, yay).
 * -The amulet colors were remade to match that change.
 * -A few rendering changes had to be done to render the tear nicely in hand.
 * -Thanks to TechnicianLP for that.

Witching Gadget


 * -Added libraries to properly build and test mod
 * -Infernal Blast Furnace: fixed lack of processing of boosted low-time recipes

Config changes:
Angermod

-Sacrificial dagger triggers anger mod explosions. #5714

Apple Core

-Add apple core config

Better Questing

-add midnight ressource file to BQ

Blood Magic

-Add Sky Stone to Mark of the Falling Tower ritual from blood magic #4794

Gregtech

-Update GregTech.cfg

Hodgepodge

-add hodgepodge cfg

Holo Inventory

-Set default holoinventory keymode to 1 #5613

Infernal Mobs

-add new config values to infernal mobs

Ingame Info

-fix infoxml to workd with new version

Server dat

-Add Russian server #5611

-New fresh Russian server: Zvezdolet #5650

Script changes:
AE2

-add new recipes to Processing Terminal and Pattern Capacity Card

Bibliocraft

-Fix recipe of Fancy Gold Lamp

Blood Magic

-BM Weak Activation Crystal can't be made at the tier it should be #5685

Carpenters Blocks

-Incorrect time usage with Lubricant

Chisel

-change chisel recipes of Upgrades to LV

-Add reversions Upgrade recipe

-feat(chisel): mushroom blocks variations

-Address issue [Mushroom Block With Chisel Support #5701

Enhanced Lootbags

-EV tier lootbag can't be enchanted with fortune III #5661

Extra Utilities

-etheric sword uncraftable with stable ingot #5666

Forestry

-Frames show now always they values

Gregtech

-Raw Walleye cannot be processed into mince meat #5667

Magic Bees

-update Magic Bees file with new void items

Project Red

-Two same recipes of electrotine #5639

Railcraft

-Cannot get High speed booster track in Assembler #5631

-adjust recipes times and eu/t

-removed unused tracks

Thaumcraft

-Move to WarpWarning to BasicTab

-update position warp warning

Tinkers Construct

-Add Seared Brick Block in Forge Hammer > Seared Bricks? #5704

Warp Theory

-#5643 As noted on the issue page, I'm not sure this should be the final recipe

-fix impure Tier names

Z-Tones

-fix(ztones): myst block recipe

-Add any mushroom block as ingredient

Many Mods

-Apiarist Database #5668

Quests changes:

 * -#5602 Dimension and range values were mixed up
 * -Fix typo in Redstone quest
 * -Schematic quest tier2 rocket small typo EV => HV #5615
 * -Quest 2110 world accelerator NBT issue #5612
 * -Passive Chunklaoding quest not work #5616
 * -Little Helpers quest issue #5600
 * -Questbook singularity triger dont work #5595
 * -Bucket Duping #5591
 * -Translation update to 2.0.8.5dev
 * -Quest Forming Press v0.1 #5634
 * -start with ore exchange Quests in coins coins coins tab
 * -Quest "High Pressure Boiler Tank" can't be completed #5652
 * -A couple of notes after completing steam age #5649
 * -quest #721 "Unknown seeds no more" can't be completed #5647
 * -Cyprium doesn't accept copper ore as soil. #5633
 * -Quest 205 detect & amt item #5628
 * -Quest 1754 - Computer Case not detecting MV Transformer #5625
 * -Item pipes placed after updating world cannot be broken with wrench #5482
 * -Woah Rad Graphics not detecting Monitor Cover #5624
 * -Enchantment table #5586
 * -Soul bee quest broke #5575
 * -#3987 Adjusted text/quest req for PE quests
 * -#3989 Adjusted text for HDP to 37
 * -#4852 Adjusted amount of glass needed
 * -#4957 Adjusted amount of chloroform needed
 * -#5394 Adjusted text to add the name of the block and how to use it
 * -#5235 Added text to explain to use a tank to fill larger cells to aluminium cell quest
 * -#5360 Adjusted text/quest req to reflect platinum changes
 * -#5386 Turned on ignoreNBT for Centrifuge quest.
 * -I thought GT items were supposed to be in their own retrieval tasks according to the readme guide?
 * -It's already on in the Carpenter one, so I don't know what's up with that
 * -#5396 Turned ignoreNBT off
 * -#5413 Turn on ignoreNBT
 * -#5451 Turned ignoreNBT on
 * -#5452 Turned on ignoreNBT for second mentioned quest.
 * -Is there a separate ticket somewhere? Main issue not resolved yet though
 * -#5462 Turned on ignoreNBT again
 * -#5473 Added suggested text
 * -#5569 Turned ignoreNBT on
 * -#5568 Added oxygen to req to make it clearer you should use it. Changed 30 to 31, since you make that many
 * -#5680 Change prereq to HV pump, since you'll have the EBF and alloy smelter by then anyways
 * -#5688 Turned ignoreNBT on, becuase golem tags are trash
 * -BQ quest "Automated evolution" (#391) not consume item #5688
 * -Fixed quest typo and readme typos
 * -quest 1780: find => found
 * -quest 1834: rwg => RWG | it's an acronym (tho "rwg" might have been intended)
 * -Readme: Corrected some typos, also checked with grammarly for the commas
 * -update fuel values for light and heavy fuel